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10-12-2025 20:56
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PCM.daily » Pro Cycling Manager 2006-2020 » Pro Cycling Manager 2009
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random progression potential?
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Posted on 10-12-2025 20:56
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looser2000
Each time i start a new carreer, the progression potential (the stars) is randomized for the riders, is this how it is supposed to be?

I have not checked that box about randomization at creation.

Im using the newest patch, and the "official" realname database.

Anyone experiencing the same thing?

cheers - Jens
 
CrueTrue
It's not completely randomized, is it?

I mean, a mountain talent will still have a lot of stars in MO, right?
 
http://www.pcmdaily.com
looser2000
well, an example:

Gerdemann has 77 in MO, ive seen him have 0,1,2 and 3 stars.

Is he a moutain talent? - apparantly sometimes...
 
Cubano07
well from what i've seen it's really random. Sometimes Andy Schleck becomes a 3 week cyclist (becoming really good in TT) and sometimes a classic/mountain based cyclist.
if he as a good pontecial he will become very good at something, I gess it's the only conclusion
 
moromete
Well, that's why the option called Random when you create a career. Without it the potential will be the same each tme, with it it will vary, which makes game more exciting, especially over the long term...
 
CrueTrue
OP said that he did NOT check the Random Potential option.
 
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Gentleman
As far as I know this has been for a while. Back in '08 I noticed that sometimes a rider had a different number of stars in a particular category (i.e. Flat, Mountain, Recovery, or anything else). Sometimes it had no stars, other times it had 1 or 2 stars, so I guessed it was sort of like a 'talent pool': after allotting the points of the talent, we still have 5 stars left which are to be distributed randomly.

Call it cheating, call it clever, but upon choosing/creating the team I usually check how many of the stars are allocated to the category I preferred them in - and if they weren't properly allocated, I would simply restart the game and try again.

So it's not like it's a new feature or anything. However, while in '08 it was often only a 1 or 2 stars difference from the regular allocation of stars, whereas in '09 I see it fluctuating a bit more. Now I easily see differences of 3-4 stars (although I never noticed more than a difference of 2 stars in one particular category, but I generally play with an existing team, where most cyclists already have most stars filled already).
 
Beldar77
Hello everyone. I am in the middle of the learning curve for this game.

I tried searching and this is the closest thread that I could find to a question I have.

When we go in to a rider profile and see his potential stars next to each category does anyone know what the correlation is to potential attribute growth per star. IN other words if a guy has 6 stars next to mountain and say a starting point of 55, what is his highest potential mountain attribute?

Is there a diminishing return if a guy has 5 stars but starts at an attribute of 65 does each star add less to his attribute then if he were starting at 52?

Thanks for any help for this newbie.
 
Lachi
It would be easy to check this but I never did. My guess is that each star represents the same amount of progress (so no diminishing). If you want to check it yourself, write down the starts of some riders, open the save with "full editor" or "Hannes Converter", calculate the difference between the charac and limit value and divide it by the stars.
 
ruben
check gameplay/youngridercarac and then the potential max of each type of rider..

This is why the progression of riders vary each time you start a game, even with random potential disabled Wink

F.ex for potential 7 climber there is a 90% change he will have 83 to 85 for climbing, but also a 10% chance of having 79 to 82. Thats why it varies every game
 
mb2612
Lachi wrote:
It would be easy to check this but I never did. My guess is that each star represents the same amount of progress (so no diminishing). If you want to check it yourself, write down the starts of some riders, open the save with "full editor" or "Hannes Converter", calculate the difference between the charac and limit value and divide it by the stars.

I don't think it is exact as I had LL sanchez in one game start at 78 hill with 3 stars and go all the way to 85, whereas other times it has seemed to be roughly 1 star =1.5 points.
i439.photobucket.com/albums/qq112/Gustavovskiy/microjerseys/PT/std_zpsb6c2f350.png[url=www.pcmdaily.com/forum/viewthread.php?thread_id=33182]Team Santander Media Thread[/url]i439.photobucket.com/albums/qq112/Gustavovskiy/microjerseys/PT/std_zpsb6c2f350.png

Please assume I am joking unless otherwise stated
 
Beldar77
Thanks. I will look at a few guys - both youngsters and slightly older guys to see the "value of a star".

I am glad that some of the potential is random even in non-random games.
 
Likkivi
I don't know if it is said.

But the potential is always changing no matter what. Which I hate, since I start over and over again to get the best possible potential of my biggest talent.

The box that you can check only controls how fast they reach their potential. This is normally the same speed, but this will change it randomly.
 
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