OCL - The ultimate PCM.Daily game
Welcome to OCL, a small fun cycling game for the PCM.Daily community! It's a game with little time stress and quick rounds, which means that almost anybody can play, no matter how little (or much) time you have. As long as you have a cursory cycling knowledge and a PCM.Daily account, The game will mostly consist of using posting patterns to relay your selections as you react to in game events, the game has an unlimited strategy factor, but also has enough of a level of luck that means you can make decisions in almost the blink of an eye and still stand a chance at winning. Given it will be run so fast, I'll keep a tally the results over the games we have and if this is a success, I may even be able to bracket it eventually to have some really cool tournament style games, but for now it'll stay in the generic format, as that will make it very easy to run and very easy to participate in.
Game Length: 2 - 3 Days
Max. Players: Unlimited
Time Required: 30 seconds a day, at most
- Each game will consist of 3 rounds, each taking roughly a day.
- Each day will consist of matches, drawn appropriately in accordance with how the game has progressed so far.
- Points are determined based on results, in the case of a tie, the team with the highest points tally will be declared the winner.
- In the case of a tie, a randomiser will be used to assign the winner, given the speed required and their unlikely nature.
- Trades can only be made between rounds, but swaps can be made at any time.
- You must pay a 10% fine on any income you receive via a sale
- If you win a match but concede the final point, you will double your value in the next match.
- Anybody with a round tally lower than 3 is eliminated at the end of the game. Team Name:
Country:
"What done is, is one." - Benji Naesen
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