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PCM.daily » Pro Cycling Manager 2006-2020 » Pro Cycling Manager 2012
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PCM Crashes when starting career
haasje33
Jesleyh and I are creating a fantasy database. I finished editing the database, but I'm encountering a big problem while testing it. When I'm trying to load a career, the game crashes after selecting a team and pressing next.

Since the last time it worked (v0.5.1) I only edited the STA_race and the STA_stage-tables. I deleted a few races and added a few races. I suspect the problem to be something with the changed amount of stages. We deleted more stages than we added. So maybe this could be the problem.

Could anyone help me out on this? I added the error log in the spoiler and the database in the attachments.

Spoiler
\CYANIDE\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\main.cpp(0672): *****************************************************************************
\CYANIDE\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\main.cpp(0673): GAME VERSION = 1.4.0.0
\CYANIDE\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\main.cpp(0674): PRODUCT NAME = Pro Cycling Manager 2012
\CYANIDE\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\main.cpp(0675): BUILD DATE = Oct 3 2012
\CYANIDE\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\main.cpp(0676): COMMAND LINE =
\CYANIDE\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\main.cpp(0677): *****************************************************************************
\CYANIDE\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\main.cpp(0679): Low fragmentation heap enable
..\VirtualMachine\VM_CMemory.cpp(0147): VM is compiled without debugger
..\VirtualMachine\VM_CMemory.cpp(0409): Code Size = 3687798
.\GFWindow.cpp(1257): - System specs -
.\GFWindow.cpp(1267): - System memory : 3519 MB
.\GFWindow.cpp(1311): - System frequency : 2137 Mhz
.\GFWindow.cpp(1251): Hyper-Threading Technology Processors are not detected.

.\GFWindow.cpp(1349): - End system specs -
E\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(1182): No mod specified, using Official settings
dmachine\Trunk\Dev\CM\Sources\GameCycling\Game\CTGraphicConfiguration.cpp(0062): Gamma = 1.000000
dmachine\Trunk\Dev\CM\Sources\GameCycling\Game\CTGraphicConfiguration.cpp(0062): Gamma = 1.000000
\CYANIDE\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\main.cpp(0967): HARDWARE Proc Desc Intel(R) Core(TM)2 CPU 6400 @ 2.13GHz
\CYANIDE\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\main.cpp(0968): HARDWARE Proc CORECOUNT 2
\CYANIDE\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\main.cpp(0969): HARDWARE Proc Speed 2137
\CYANIDE\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\main.cpp(0970): HARDWARE RAM 3519
\CYANIDE\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\main.cpp(0971): HARDWARE DirectXVersion DirectX 11
\CYANIDE\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\main.cpp(0972): HARDWARE DisplayWidth 1280
\CYANIDE\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\main.cpp(0973): HARDWARE DisplayHeight 720
\CYANIDE\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\main.cpp(0974): HARDWARE GPU Name ATI Radeon HD 5450
\CYANIDE\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\main.cpp(0975): HARDWARE GPU Manufacturer Advanced Micro Devices, Inc.
\CYANIDE\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\main.cpp(0976): HARDWARE GPU DriverDate 12/19/2012 22:08:04
\CYANIDE\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\main.cpp(0977): HARDWARE GPU TotalVRam 2520
\CYANIDE\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\main.cpp(0978): HARDWARE GPU Score 2.00
\CYANIDE\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\main.cpp(0979): HARDWARE GPU DB Match 1
.\Sound_FMod_CDevice.cpp(0131):
.\Sound_FMod_CDevice.cpp(0131): +- Begin block: Init FMOD sound device
.\Sound_FMod_CDevice.cpp(0131): |
.\Sound_FMod_CDevice.cpp(0177): | FMOD selected mixer : All platforms - Autodetect the fastest quality mixer based on your cpu.
.\Sound_FMod_CDevice.cpp(0178): | FMOD selected output : DirectSound driver. (Needed to get EAX2 or EAX3 support, or FX api support.)
.\Sound_FMod_CDevice.cpp(0187): | FMOD selected driver : Primair geluidsstuurprogramma
.\Sound_FMod_CDevice.cpp(0196): | FMOD initialization...
.\Sound_FMod_CDevice.cpp(0205): | FMOD initialization... OK
.\Sound_FMod_CDevice.cpp(0211): |
.\Sound_FMod_CDevice.cpp(0211): |
.\Sound_FMod_CDevice.cpp(0211): +- End block: Init FMOD sound device
.\Sound_FMod_CDevice.cpp(0211):
dmachine\Trunk\Dev\CM\Sources\GameCycling\Game\CTGraphicConfiguration.cpp(0062): Gamma = 1.000000
E\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(0399): Check DX version
E\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(0404): Check DX version asked
E\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(0412): Check DX version OK, renderer creation
E\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(0416): Renderer created
(0000): Create system
(0000): Begin page creation
(0000): Console Init
(0000): Manager component
(0000): Create system
E\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(2185): [game] switching from state 10 to state 13 with action 1

(0000): DisplayPage(13) : Page_Intro
(0000): CloseAllDialog
E\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(2549): [game] state transition ok

(0000): GameManager_FireDoAction:1 State:13
m12buildmachine\Trunk\Dev\CM\Sources\GameCycling\VideoPlayer\PCMVideo.cpp(0069): Starting video player
machine\Trunk\Dev\CM\Sources\GameCycling\VideoPlayer\PlayerDirectShow.cpp(1367): Init
machine\Trunk\Dev\CM\Sources\GameCycling\VideoPlayer\PlayerDirectShow.cpp(1375): COM Init...
machine\Trunk\Dev\CM\Sources\GameCycling\VideoPlayer\PlayerDirectShow.cpp(1394): COM Init... OK
machine\Trunk\Dev\CM\Sources\GameCycling\VideoPlayer\PlayerDirectShow.cpp(1398): Are WMR9 present ?
machine\Trunk\Dev\CM\Sources\GameCycling\VideoPlayer\PlayerDirectShow.cpp(0270): Are WMR9 present : TESTING...
machine\Trunk\Dev\CM\Sources\GameCycling\VideoPlayer\PlayerDirectShow.cpp(0287): Are WMR9 present : TESTING... OK
machine\Trunk\Dev\CM\Sources\GameCycling\VideoPlayer\PlayerDirectShow.cpp(1406): WMR9 OK !
machine\Trunk\Dev\CM\Sources\GameCycling\VideoPlayer\PlayerDirectShow.cpp(1408): Init... OK
m12buildmachine\Trunk\Dev\CM\Sources\GameCycling\VideoPlayer\PCMVideo.cpp(0030): Playing video Videos\Emergent.avi
m12buildmachine\Trunk\Dev\CM\Sources\GameCycling\VideoPlayer\PCMVideo.cpp(0050): User has skipped video: Videos\Emergent.avi
machine\Trunk\Dev\CM\Sources\GameCycling\VideoPlayer\PlayerDirectShow.cpp(1367): Init
machine\Trunk\Dev\CM\Sources\GameCycling\VideoPlayer\PlayerDirectShow.cpp(1375): COM Init...
machine\Trunk\Dev\CM\Sources\GameCycling\VideoPlayer\PlayerDirectShow.cpp(1394): COM Init... OK
machine\Trunk\Dev\CM\Sources\GameCycling\VideoPlayer\PlayerDirectShow.cpp(1398): Are WMR9 present ?
machine\Trunk\Dev\CM\Sources\GameCycling\VideoPlayer\PlayerDirectShow.cpp(0270): Are WMR9 present : TESTING...
machine\Trunk\Dev\CM\Sources\GameCycling\VideoPlayer\PlayerDirectShow.cpp(0287): Are WMR9 present : TESTING... OK
machine\Trunk\Dev\CM\Sources\GameCycling\VideoPlayer\PlayerDirectShow.cpp(1406): WMR9 OK !
machine\Trunk\Dev\CM\Sources\GameCycling\VideoPlayer\PlayerDirectShow.cpp(1408): Init... OK
m12buildmachine\Trunk\Dev\CM\Sources\GameCycling\VideoPlayer\PCMVideo.cpp(0030): Playing video Videos\Trailer.avi
m12buildmachine\Trunk\Dev\CM\Sources\GameCycling\VideoPlayer\PCMVideo.cpp(0050): User has skipped video: Videos\Trailer.avi
m12buildmachine\Trunk\Dev\CM\Sources\GameCycling\VideoPlayer\PCMVideo.cpp(0107): Video player closed
E\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(2185): [game] switching from state 13 to state 15 with action 12

(0000): DisplayPage(0) : Page_Accueil
(0000): CloseAllDialog
(0000): DisplayDialBox(60) : Dialbox_ProfileSelection pdtData.iOpenedDialboxIndex = -1
(0000): DisplayDialBox : Done; pdtData.iOpenedDialboxIndex = 0
..\Fs\src\FS_CFileTools.cpp(0037): boost error: File operation

..\Fs\src\FS_CFileTools.cpp(0037): boost error: File operation

..\Fs\src\FS_CFileTools.cpp(0037): boost error: File operation

..\Fs\src\FS_CFileTools.cpp(0037): boost error: File operation

E\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(2549): [game] state transition ok

(0000): GameManager_FireDoAction:12 State:15
(0000): check multi passive ia
(0000): check no manche a air
(0000): check no Fitness
(0000): DisplayDialBox(26) : Dialbox_InRaceOptions pdtData.iOpenedDialboxIndex = -1
(0000): DisplayDialBox : Done; pdtData.iOpenedDialboxIndex = 0
E\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(2185): [game] switching from state 15 to state 17 with action 3

(0000): DisplayPage(1) : Page_ChoixMode_Solo
(0000): CloseAllDialog
E\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(2549): [game] state transition ok

(0000): GameManager_FireDoAction:3 State:17
(0000): clicked
E\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(2185): [game] switching from state 17 to state 21 with action 22

(0000): DisplayPage(11) : Page_ConnexionReseau
(0000): CloseAllDialog
E\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(2549): [game] state transition ok

(0000): GameManager_FireDoAction:22 State:21
ne\Trunk\Dev\CM\Sources\GameCycling\Cym5ScriptLib\GameManager_Library.cpp(1199): GameManager_InitDB
ne\Trunk\Dev\CM\Sources\GameCycling\Cym5ScriptLib\GameManager_Library.cpp(1207): s_poClientDB Clear
(0000): MenuServer_Constructor iNetWorkMode=1 _szInitDatabase=C:\Users\André\Documents\Pro Cycling Manager 2012\Mod\Database\FantasyDB2020v1.0.cdb _szDatabase=C:\Users\André\Documents\Pro Cycling Manager 2012\Users\haasje33\Database\Solo\FantasyDB2020v1.0\Carrière_1.cdb _bIsNewGame=1 _iNewGameMode=1_bIsReplay=0
(0000): [menuserver] starting local server
(0000): Trying to get MD5 for file C:\Users\André\Documents\Pro Cycling Manager 2012\Users\haasje33\Database\Solo\FantasyDB2020v1.0\Carrière_1.cdb
(0000): [menuserver] creating local server
(0000): [menuserver] listening for local connection
(0000): [menuserver] guest connection, sending database md5 to IP *Local*
(0000): GetNetworkMode() = 1
(0000): GameManager_GetMachineState() = 21
(0000): NetClient_GetDistantIP(_client) = *Local*
(0000): Current client IP = *Local*
(0000): GetCurrentIP() =
(0000): szTestDir+szSubDir=C:\Users\André\Documents\Pro Cycling Manager 2012\Users\haasje33\Database\Solo\FantasyDB2020v0.5.1b
(0000): szTestDir+szSubDir=C:\Users\André\Documents\Pro Cycling Manager 2012\Users\haasje33\Database\Solo\FantasyDB2020v1.0
(0000): [gameclient] sending default login
(0000): [menuserver] user <haasje33> trying to login
(0000): [menuserver] new user <haasje33> logged as guest
(0000): GetNetworkMode=1
(0000): IsHost=1
(0000): iNumUsersHaveChoosen=0
(0000): NumUserHasChosen=0
(0000): GameManager_GetMachineState=21
(0000): [menuserver] guest client trying to subscribe
(0000): fnDBAddUser haasje33
(0000): Successfull Subscription.
(0000): [menuserver] sending delta database <DATABASE_SERVER> to new user
dmachine\Trunk\Dev\CM\Sources\GameCycling\Game\CTWeatherEngineManager.cpp(0046): Send weather information
(0000): iConnectedUserID 1 has no team
(0000): iNumUsersHaveChoosen=0
(0000): iNumUsersHaveNot=1
(0000): AtLeastOneUserHasNotChosen0
(0000): iConnectedUserID 1 has no team
(0000): iNumUsersHaveChoosen=0
(0000): iNumUsersHaveNot=1
(0000): [gameclient] received delta database <DATABASE_SERVER> from menuserver
(0000): [gameclient] logged with no team (guest)
(0000): ### GuestOK
(0000): ### iGameMode : 1
(0000): ### bNewGame : 1
(0000): ### IsHost() : 1
(0000): GuestOK newgame
E\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(2185): [game] switching from state 21 to state 7 with action 15

(0000): DisplayPage(4) : Page_Wizard_init
(0000): CloseAllDialog
(0000): DisplaySubPage(29) : SubPage_InitCareer
(0000): DisplaySubPage : Done
E\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(2549): [game] state transition ok

(0000): GameManager_FireDoAction:15 State:7
(0000): GameManager_CreateMenuServer from state7
ine\Trunk\Dev\CM\Sources\GameCycling\GameManager\GameManager_Abstract.cpp(1104): [game manager] precomputing race date

chine\Trunk\Dev\CM\Sources\GameCycling\GameManager\GameManager_Career.cpp(0113): <SFLB_GM2_CGameManager_Career_ConnectProcesses>

chine\Trunk\Dev\CM\Sources\GameCycling\GameManager\GameManager_Career.cpp(0115): </SFLB_GM2_CGameManager_Career_ConnectProcesses>

(0000): System_CM5_LoginOk
(0000): bGameOver= 0
(0000): bNewGame=1
(0000): bTeamChoosen=0
(0000): GetNetworkMode=1
(0000): GetMySeasonTeamId=0
(0000): GameMode=1
(0000): IRC_IsClientRunning=0
E\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(2185): [game] switching from state 7 to state 8 with action 12

ine\Trunk\Dev\CM\Sources\GameCycling\GameManager\GameManager_Abstract.cpp(0418): start init before team selected...
ildmachine\trunk\dev\cm\sources\gamecycling\gamemanager\inc\GameProcess.h(0018): starting process 'Young Riders'...

(0000): DisplayDialBox(18) : Dialbox_ProgressBar pdtData.iOpenedDialboxIndex = -1
(0000): DisplayDialBox : Done; pdtData.iOpenedDialboxIndex = 0
ildmachine\trunk\dev\cm\sources\gamecycling\gamemanager\inc\GameProcess.h(0022): process 'Young Riders' has ended

machine\Trunk\Dev\CM\Sources\GameCycling\GameManager\Process_Calendar.cpp(0095): Delete race Track Race, the race category is wrong : 30
machine\Trunk\Dev\CM\Sources\GameCycling\GameManager\Process_Calendar.cpp(0107): Deleted 1 stages
ine\Trunk\Dev\CM\Sources\GameCycling\GameManager\GameManager_Abstract.cpp(0420): init before team selected ok!
(0000): DisplayPage(4) : Page_Wizard_init
(0000): CloseAllDialog
(0000): No display ??
(0000): DisplaySubPage(24) : SubPage_InitTeam
(0000): DisplaySubPage : Done
E\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(2549): [game] state transition ok

(0000): GameManager_FireDoAction:12 State:8
(0000): fnDBSubscribeUser _iUserID=1 _iTeamID=1 _bChooseRandomTeam=0
(0000): fnSubscribeUser _iTeamID=1 _iUserID=1 iResult=0
(0000): <MenuServer_InitGame>
..\Fs\src\FS_CFileTools.cpp(0037): boost error: File operation

..\Fs\src\FS_CFileTools.cpp(0037): boost error: File operation

(0000): _bIsNewGame : 1
(0000): _iNewGameMode : 1
(0000): _iNewStartingDate : 0
(0000): _iDivisionId : 7
(0000): _iRaceId : 0
(0000): _bReplay : 0
(0000): </MenuServer_InitGame>
(0000): [menuserver] starting new game in solo mode
(0000): [menuserver] sending game init ok
(0000): sending : mUser_GameHostInitOk() from MenuServer_InitGame
(0000): #### ChooseTeamOK OK
(0000): [gameclient] ChooseTeamOK with userid <1>
(0000): System_CM5_LoginOk
(0000): bGameOver= 0
(0000): bNewGame=0
(0000): bTeamChoosen=1
(0000): GetNetworkMode=1
(0000): GetMySeasonTeamId=1
(0000): GameMode=1
(0000): IRC_IsClientRunning=0
(0000): DisplayPage(6) : Page_Principale
(0000): CloseAllDialog
(0000): DisplaySubPage(0) : TM_Nouvelles
(0000): DisplaySubPage : Done
(0000): Host received System_CM5_OnHostInitOk
E\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(2185): [game] switching from state 8 to state 2 with action 27

(0000): DisplaySubPage(0) : TM_Nouvelles
(0000): DisplaySubPage : Done
ine\Trunk\Dev\CM\Sources\GameCycling\GameManager\GameManager_Abstract.cpp(0324): [game manager] selecting start date 1/1/2020...

ine\Trunk\Dev\CM\Sources\GameCycling\GameManager\GameManager_Abstract.cpp(1104): [game manager] precomputing race date

ine\Trunk\Dev\CM\Sources\GameCycling\GameManager\GameManager_Abstract.cpp(0357): [game manager] current stage was set: 0

ine\Trunk\Dev\CM\Sources\GameCycling\GameManager\GameManager_Abstract.cpp(0384): [game manager] ===> stage index is 0

ine\Trunk\Dev\CM\Sources\GameCycling\GameManager\GameManager_Abstract.cpp(0385): [game manager] stage id : 1110

ine\Trunk\Dev\CM\Sources\GameCycling\GameManager\GameManager_Abstract.cpp(0386): [game manager] race id : 110

ine\Trunk\Dev\CM\Sources\GameCycling\GameManager\GameManager_Abstract.cpp(0391): start day is 1/1/2020
ine\Trunk\Dev\CM\Sources\GameCycling\GameManager\GameManager_Abstract.cpp(0392): m_iNextStageSortedIndex is 0
ine\Trunk\Dev\CM\Sources\GameCycling\GameManager\GameManager_Abstract.cpp(0399): start init...
ildmachine\trunk\dev\cm\sources\gamecycling\gamemanager\inc\GameProcess.h(0018): starting process 'Random Init'...

ildmachine\trunk\dev\cm\sources\gamecycling\gamemanager\inc\GameProcess.h(0022): process 'Random Init' has ended

ildmachine\trunk\dev\cm\sources\gamecycling\gamemanager\inc\GameProcess.h(0018): starting process 'Init Moral'...

ildmachine\trunk\dev\cm\sources\gamecycling\gamemanager\inc\GameProcess.h(0022): process 'Init Moral' has ended

ildmachine\trunk\dev\cm\sources\gamecycling\gamemanager\inc\GameProcess.h(0018): starting process 'Transfer_IA'...

ildmachine\trunk\dev\cm\sources\gamecycling\gamemanager\inc\GameProcess.h(0022): process 'Transfer_IA' has ended

ildmachine\trunk\dev\cm\sources\gamecycling\gamemanager\inc\GameProcess.h(0018): starting process 'Program Leader'...

ildmachine\trunk\dev\cm\sources\gamecycling\gamemanager\inc\GameProcess.h(0018): starting process 'Program Leader'...

ildmachine\trunk\dev\cm\sources\gamecycling\gamemanager\inc\GameProcess.h(0022): process 'Program Leader' has ended

ildmachine\trunk\dev\cm\sources\gamecycling\gamemanager\inc\GameProcess.h(0018): starting process 'Program Leader'...

ne\Trunk\Dev\CM\Sources\GameCycling\GameManager\Process_ProgramLeader.cpp(0255): m_fn_vMakeLeaderProgram
ildmachine\trunk\dev\cm\sources\gamecycling\gamemanager\inc\GameProcess.h(0022): process 'Program Leader' has ended

ildmachine\trunk\dev\cm\sources\gamecycling\gamemanager\inc\GameProcess.h(0022): process 'Program Leader' has ended

(0000): DisplayDialBox(18) : Dialbox_ProgressBar pdtData.iOpenedDialboxIndex = -1
(0000): DisplayDialBox : Done; pdtData.iOpenedDialboxIndex = 0
ine\Trunk\Dev\CM\Sources\GameCycling\GameManager\GameManager_Abstract.cpp(0407): init ok!
E\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(2549): [game] state transition ok

(0000): GameManager_FireDoAction:27 State:2
(0000): found country for tt #5
(0000): found country for road #5
haasje33 attached the following file:
fantasydb2020v1_1.cdb [462.24kB / 77 Downloads]

Inactive due to personal reasons.
 
haasje33
Since we are planning to release the database next friday, I'd really appreciate some help on short notice, if possible.
Inactive due to personal reasons.
 
haasje33
Think I found the problem.

The fkIDfavorite_races-column in DYN_cyclist and the DYN_palmares weren't edited, so the game was trying to reach the raceID's corresponding to these two columns, of which many races have been deleted. This should have made PCM crash. I'm fixing this right now.

I'll keep you guys posted.
Inactive due to personal reasons.
 
CrueTrue
I doubt something like that would make the game crash.

You can try to replace the STA_race and STA_stage with earlier working versions to be 100 % sure it's one of those tables causing the crash.
 
http://www.pcmdaily.com
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haasje33
Thanks for the reply, I'll give it a try.
Inactive due to personal reasons.
 
haasje33
It works fine when I'm using the tables from the PCMdaily2013DB, but when I use another pair of tables, e.g. from the StanosDB or the French Community Database, it crashes again.

So I'm guessing it has something to do with the connection between the STA_race/STA_stage and some other tables.

Using the "Clean up"-tool in the PCM Fast Editor for PCM2011 (also works with PCM2012; I use Excel Editor for my database editing) 6561 errors are found in the connections between the STA_race and the DYN_palmares and between the STA_race and the fkIDfavorite_race-column in the DYN_cyclist.

For example one of the lines says:

Could not find id 359 in table STA_race as necessary for 35230 in table DYN_palmares (fkIDrace)


Hope you can help me out on this.
Inactive due to personal reasons.
 
CrueTrue
As said, I don't think that will generate a crash.

If you believe some of your recent changes in STA_race and STA_stage is the sinner, undo them one by one and check if it works.

For example, delete 10 lines in STA_race (and their stages in STA_stage), save and check. If it works, you know the issue is within those 10 lines.
 
http://www.pcmdaily.com
haasje33
I was wondering, are there any restrictions in which raceID's can be used to create new races?

My first thought was that it wouldn't make any difference, but I'm not sure anymore.
Inactive due to personal reasons.
 
CrueTrue
I really doubt that race IDs matter.
 
http://www.pcmdaily.com
haasje33
Thanks for your help. I solved the problem just yet. I mistakenly forgot to change the columns IDfirst_stage and IDlast_stage at one new race, which apparently caused the game to crash.
Inactive due to personal reasons.
 
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