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PCM.daily » Pro Cycling Manager 2006-2020 » Pro Cycling Manager 2012
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Attacking/Energy problems
Mitridi
Hi all,

I played PCM 11 for a while and since 2 days I got PCM 12.

I have some problems with the attacking in general (+ keeping my riders green in peleton). Most of the time, when I try to attack, peleton gets my ass back in a short time, even without me being dangerous (even guys like Chavanel get caught easily). Also, when im attacking with a few other riders, they stop riding. At PCM 11 I just made sure my rider was at 55% and all the riders did their job. Now they refuse to ride with me..

My reaction, when the other riders aren't helping in front, is attacking again. But then my rider takes a few lengths and the followers just grab him again. It like a 'jojo-effect'.

Another this is that when I position my riders in front of the peleton (and want to keep them there) I put them at 99% and 'hold position'. But somehow, other then in PCM11, they seem to hold the EXACT position and lose alot of energy during the race. Do I put them to much in front?

I hope some poeple can give me some general advice about these things in races. Also the mountainstagegameplay seems to be abit different then PCM 11 (compared to the % the riders need). I guess that I need some info about the enery of riders in these situations.

Greetings,
Mitridi
Edited by Mitridi on 04-03-2013 19:10
 
Lachi
Hello, welcome to the forum.

The manual should explain how the % works in the game.

The hold position feature (or whatever it is called) is new in PCM12, so you cannot compare it to older games. If you use the same settings as in PCM11, it should work similar to PCM11.

About the attacks. Normally the first attack of the day is not successful, so maybe waiting could help.
Also, did you ever try to lower the % until the other riders took over (lower than 55%)?

There are some tips and tricks in the tips and tricks page: https://www.pcmdai...tricks.php
Edited by Lachi on 04-03-2013 20:38
 
Flair
Keep at it. I found the same thing at first. I got to the point where I only "attacked" with dot other then for the sprints. I had the same experience, whenever I attacked I was followed and on the rare occasion I did get into the break they all sit up.

Its pretty much all to do with timing and its hard to explain when it will work. The more to play with it the more you start to get the feelings of when it will.

I generally get my guy near the front, wait for the breaks to start going and when tag on the back. Generally you'll end up having to pace set once the initial attack finishes (hence not launching it). Once you get out to a minute lead, the other riders generally start riding too.

I'm sure they have some awareness of race situation too. For example, I find breaks are far more likely to ride when I'm in the leader jersey and I send a random into the days break. Obviously they don't expect me to put in a shift as they know I am just marking the group.

As Lachi mentioned, if your relaying too hard the group wont work. If your hitting 65-70 at the start of a 200k race the break knows it cant do that too the end and wont try. Try setting a 75-80% relay from the peleton at the start, you dont end up relaying you end up out front because no-one is going to follow that pace that early.

As for guys dying in the pack, you'd setting the effort too high. Until the last run in, I never really have guys who are just sitting in the pack on anything other then 70. During the early stages the pack has crazy speed surges to pull in breaks, launch breaks etc. Unless you involved in the process, you don't want to follow it. If you set to 99 you guy is sprinting every time someone pushes the front of the pack.

The game isn't that easy. Cant just move your guy to the front at the start of the day, leave him on 99 and expect him to be there at the end. Most the time on 70 they will stay in the peleton you just need to keep on top of it, when the pace lulls pull them back towards the front, when the pace hits hards they will slowly drift back, but not off the back unless your not watching.
 
Mitridi
Thanks for the info so far! The attacking is working abit more.

I just ended a mountainstage now. And I took the info from the tips and tricks on this site with me. The situation for me was pretty good. My guys healthy in front of the peleton, not on 99% and 4 riders in the attack, but nearly dead. When we went to the last climb (some parts were 6% or more, other parts 3 - 4%, I put my good climbers (76 and 77 KL) on the dot with about 75 - 80 %. Their energy was doing fine and they were just in front where I wanted them. The weird thing was, the peleton did not have any problem with it. So I put them on 85%. At 3km from the finnish we pulled back the attacking guys and went to the finnish. It became a mass sprint (on a hilltop!) A group of 30 - 40 riders was just sprinting like it was a flat stage. I guess I did something wrong because my plan was thinning out that group with my good climbers. It just seems like the peleton doesn't have much problems by staying a large group in mountainstages..
 
Flair
Depends on the length of the climb and its steepness.

Once your climbers and leader are at the front, rather then dotting its better to relay with one guy on infinate. Put your leader to effort at a few clicks higher then your relay is being set at to be safe.

What should happen then if you will get one guy leading your train, the rest of the relayers stay behind him and your leader will be on the rear wheel of the last guy in your train. Ideally with one guy still protecting him. On a long climb, you should start to whittle the numbers down.

On a mountain stage that doesn't have really really long big climbs, a group of 30-40 isnt that weird.

Also sounds like you did all the work all day which means the other teams didn't get tired so wouldn't have difficulty keeping up at the end.
 
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