PCM 2013
fightinchicken26
Posted on 10-06-2013 22:17
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I saw a new picture posted on PCM's Facebook page:
Based on the rider wearing #6 is from OPQS, I'm guessing the in-game Tour assigned #1 to Cavendish (or however they want to spell it).
Ad Bot
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sammyt93
Posted on 10-06-2013 22:30
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fightinchicken26 wrote:
I saw a new picture posted on PCM's Facebook page:
Based on the rider wearing #6 is from OPQS, I'm guessing the in-game Tour assigned #1 to Cavendish (or however they want to spell it).
I'm guessing they only played that stage, not the whole tour which would explain why.
Avin Wargunnson
Posted on 11-06-2013 05:48
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Alakagom wrote:
I've played the game in beta, it is quite slow, as shown on videos too. If nothing is done to shorten it ( but hopefully there will be ) it's gotta be pain in an ass for many.
A stage loading with estimate of 3-4 minutes is not something you really want to see.
This would be really bad, i hope my new PC will lower it down, this would be annoyingly long.
Edit: Now i read the mention about DirectX problem, so it will be good hopefully.
Edited by Avin Wargunnson on 11-06-2013 05:49
Avin Wargunnson
Posted on 11-06-2013 05:51
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CrueTrue wrote:
Mountain AI seems good - and it seems that attacks have an effect. It might still not be the most energy-efficient way of getting up a mountain, but at least it's now a reasonable option which is something I have missed for years.
More importantly - there's gaps. They are rather huge, but that's certainly preferable over the current state of affairs .
It is, but as long as Cavendish and company is not out of Tour after second mountain stage, if you will create killer tempo there.
It is early to judge if the gapping system is fine.
Edit: Also anybody want to buy Hoffman in the MG, he will be useless now.
Edited by Avin Wargunnson on 11-06-2013 05:52
CrueTrue
Posted on 11-06-2013 08:29
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Well, that's fixable by editing the stats (eg. upping sprinters' MO stats or whatever). You can keep Hoffman, though
Ian Butler
Posted on 11-06-2013 08:46
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About that screenshot, does that mean riders will have individual numbers? Or is that the case already with some option ticked on?
roturn
Posted on 11-06-2013 08:50
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Riders always had individual numbers when activating one texture per rider.
Ian Butler
Posted on 11-06-2013 08:52
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Hmm.. That's odd, it's ticked on in my settings, but riders all have the same number (per team)... I hope it'll work here for PCM 13!
roturn
Posted on 11-06-2013 08:52
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You might also try "Force Graphics" or something like this.
Ian Butler
Posted on 11-06-2013 08:55
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Well, I'll never be playing PCM 2012 again, but I'll keep it in mind for 2013, thanks
Ian Butler
Posted on 11-06-2013 15:41
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Big interview on PCM Focus (dutch)
https://www.pcmfocus.com/nl/nieuws/vie...pcm-focus/
Important news: a patch will be released immediately, correcting things that were off when the DVDs were printed.
Full Editor will be compatible.
Shirts ARE compatible with new game, but the size doubles so ingame they'll look a bit pixilated.
Edited by Ian Butler on 11-06-2013 15:47
maxime86
Posted on 11-06-2013 21:32
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Ian Butler wrote:
Big interview on PCM Focus (dutch)
Shirts ARE compatible with new game, but the size doubles so ingame they'll look a bit pixilated.
thats big news, for me at least
ThVoets
Posted on 11-06-2013 21:38
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fightinchicken26 wrote:
I saw a new picture posted on PCM's Facebook page:
The Paris stage was at nightfall in the livestream, So why is the sun shining on this picture?
I was PCM Rulezz in a previous life
Winners never quit, quitters never win.
Ian Butler
Posted on 11-06-2013 21:41
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maxime86 wrote:
Ian Butler wrote:
Big interview on PCM Focus (dutch)
Shirts ARE compatible with new game, but the size doubles so ingame they'll look a bit pixilated.
thats big news, for me at least
Well, I'm not sure about it. Maybe the interview was translated too roughly. But that's what it says.
CrueTrue
Posted on 11-06-2013 21:55
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Well, if it's not done automatically by the game (which it sounds like it does), it's not like it's much work to make a program resize them.
However, we should aim towards PCM13 quality jerseys Go, go, shirt makers.
ThVoets
Posted on 12-06-2013 08:58
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Found this video on PCM Focus, not much to see only a Lotto rider chasing the break and you can see the new animation of high effort ride.
VIDEO
I was PCM Rulezz in a previous life
Winners never quit, quitters never win.
anderspcm
Posted on 12-06-2013 09:08
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Wow, I must say that it looks very realistic
Edited by anderspcm on 12-06-2013 09:23
R_Funk
Posted on 12-06-2013 09:20
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I am always amazed how fast the crops grow if you get close to them. Like the corn and such
florian96
Posted on 12-06-2013 09:24
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too bad that there are only the three standart selections for the equipment C1, C2, C3.
So I have to make a frame rotation again on my WC, NCs and Stagerace Leaders.
But all in all, PCM 2013 looks like a stunning game.
When I first saw the video of ThVoets post I thought it is a real race.
Edited by florian96 on 12-06-2013 09:24
anderspcm
Posted on 12-06-2013 11:28
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New SS of the day: