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05-12-2025 16:50
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PCM14/15: Wishlist
Cycleman123
clamel wrote:
Idea:
The possibility to introduce more in-game classifications. Today only sprints and KoM. To have the option to split sprint and finish point class points into TWO different competitions.

Explaination of idea: and Why:
Easy enough. Take Eneco Tour and many many more races have separated the interim sprints in one jersey and the finishing class and those points into a different classification. Also Two types of sprints on the course, one with bonus seconds overall another with only points and a different jersey.
Eneco has this Primus Black Jersey for it´s different Primus Sprint.
It´s easy enough to understand what I am thinking on. Just look at many classifications. Lots more jersey then TDFs standard Yello,Green,Dottet,White.

It is surely adding a great new aspect to the game, but harder stuff on the stage creators. They have to get that correctly or it will be a problem Rolling Eyes


PCM is a simulation. This isn't the case in real life, so it won't be in PCM.
i1193.photobucket.com/albums/aa348/the_hoyle86/Graphics/Road%20to%20Le%20Tour_zpsnovshuyf.png

i1193.photobucket.com/albums/aa348/the_hoyle86/Graphics/Oricav2_zpsc6257c80.png
 
clamel
This isn´t in real life ???

The split classifications are truly in the Eneco Tour and several other races, so I don´t understand what you mean.
Sorry if it´s a misunderstanding mate

I only thought that having interim sprints and young riders and mountain, what harm could another be ?

Of course it´s a simulation but that doesn´t stop my idea, does it ??

However we could easy enough delete sprints too then Sad
 
KrisDK
Idea: Being able to negotiate with own riders and free agents at any time
Explaination of idea: -
Why: About the first, you've been able to do that since (at least) PCM 11, why change something that's actually realistic ? In regards to the free agents, they're - by definition of the term - not under contract. What's in the way for negotiating with them at any time?

(I apologize if there's a doublepost or other crap. Had some login trouble earlier. I assume my login had just timed out, but I'd rather be on the safe side)
 
admirschleck
KrisDK wrote:
Idea: Being able to negotiate with own riders and free agents at any time
Explaination of idea: -
Why: About the first, you've been able to do that since (at least) PCM 11, why change something that's actually realistic ? In regards to the free agents, they're - by definition of the term - not under contract. What's in the way for negotiating with them at any time?

(I apologize if there's a doublepost or other crap. Had some login trouble earlier. I assume my login had just timed out, but I'd rather be on the safe side)


This. +1
Manager of www.dodaj.rs/f/41/er/4zELHZA1/nor.pngTeam Nordeus www.dodaj.rs/f/41/er/4zELHZA1/nor.png
 
E-mail
Idea: Option to turn off/on sponsor changes

Explonation of idea: I need a chechbox in the option menu, to allow or disable sponsor changes during the years.

Why: I'd like to see, how a small team became a World team, or a World team becames a small Continental team over years! The graphic packs existing just current teams often (national jerseys for example), I like the detailful and nice shirts, helmets, etc. Not just an ugly, empty design without NC-s.
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Idea: Retired riders could be hired as staff

Explonation of idea: When a rider retires, then some of them can continue it's carrer at the team (or other team), but as a trainer or scout. The system generates the role and the values of the rider. Another point can be the specialization. F.e.: a good climber will be great to train mountain (Vino), good sprinter can be a good sprinter trainer (Zabel), weaker riders can be good scouts (Axel Mercx), etc.

Why: Reality works this way. Just take a look at the staff of the teams! Wink Somebody wrote about realistic and dynamic feeling, I think it could support these way.
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zuff
Idea: Easier way to select date for booking training stages

Explanation of idea: Just a pop-up calendar would do.

Why: Because it's a pain in the ass to click 150 times to scroll to August when booking training stages for the Vuelta at the beginning of the season
 
nista
Don't know if it's already in here, but..
Idea: A Farmteam for the Teams.
Expl.+Why: Since the World Tour Teams have to have a Farmteam in the upcoming years, it would be pretty cool to compete with them in the U23 races.
 
asoutar
Idea: More accurate quick simulation

Explanation of idea: Every time there is a hilly stage there is a leading group or a lone winner about 40 seconds ahead of another small group which is sometimes not realistic when the last 40km are flat. It is never group of 60 riders coming in and someone like peter sagan winning because all the sprinters have been dropped.
Also if there is even the smallest stretch of cobbles in a race a cobbled rider wins with the same time gaps as if it were paris-roubaix.

Why: because its quick and less time consuming and it would be great if it were accurate
 
Lachi
There was a detailed simulation in 1 or two of the previous games but nobody used it, so Cyanide removed it again.

Quick simulation means just that: Quick. The stage profile will not be considered at all.
 
dark_x2012
Idea: Be-a-pro mode
Explanation: Game mode that allows you to take control of a real or a fictional cyclist and develop his career through the seasons. When you retire you can get an offer for directeur sportiff of a team(depending on your popularity) or creating a custom one full of young talents and free agents.
Why: It'll be fun.

Idea: Stat flows and consistence stat
Explanation: Inconsistent riders getting highs and lows(+stats ans -stats) making them unpredictable and allowing them to be the surprise of a race. The consistence stat could as well show if the rider trains properly to get in top shape.
Why:Realism. For example a inconsistent rider for me is Betancur.
 
Paul23
Lachi wrote:
There was a detailed simulation in 1 or two of the previous games but nobody used it, so Cyanide removed it again.

Quick simulation means just that: Quick. The stage profile will not be considered at all.


I have used it Sad
i.imgur.com/aJSlUNt.png
 
sgdanny
Idea: Development Team Option

Explaination of idea: With the databases coming out that has development teams in it, the teams don't have a guideline in careers for them to stick to the theme. So it should be easy to add team types, and this will make it easier for you to scout for talents, so you can just place them in your development team, that only has under 23 year olds.

Why (No one word or some word posts): This is a simple idea that will add diversity and make the game more realistic. This also means that you can follow other development teams and see which type of riders they sign, and this should make it easier to spot the hidden talents from scouting
i.imgur.com/pyvc2uc.png
 
Scattershot Will
Idea: U23 Development teams/races (could also include monitored riders)

Explained: there should be an option to switch between the u23 team and the main team so you could see development in the u23s in their own races with the option of not having to do every U23 race so you can check who is doing well when you want.

Why: It would allow better chances to see who you should keep to stay on to the main team
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Scattershot Will
Scattershot Will wrote:
Idea: U23 Development teams/races (could also include monitored riders)

Explained: there should be an option to switch between the u23 team and the main team so you could see development in the u23s in their own races with the option of not having to do every U23 race so you can check who is doing well when you want.

Why: It would allow better chances to see who you should keep to stay on to the main team


Just realised this has basically been posted but I will leave it to see if you could mix the ideas
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greco
The managerial part of the game needs a major overhaul. As it is right now, it simply lacks in that department.

There could be more in regards to equipment and the R&D part. Eventhough equipment only plays a smaller role, there still needs a bit more then a click or two and of you go. It lacks immersion.

The same goes for training, while i have no suggestion for improving this feature, it is - just as R&D - a click or 2 and done. No depth what so ever.

Souting could be revamped. As i scout u-23 riders from different countries,i have to write down all the names of those being scouted, on a piece of pape, so i dont forget their names or nationality. Why on earth cant we shortlist u23 riders?

Being offered the chance to get a u-23/feeder team. Perhaps have a say in what type of riders they should look for, perhaps have a say in regards to their training or something along those lines

Perhaps we should be able to set scoutsto scout specific races. fx if have a scout with 10 in cobbles then ill send him to a coblees u23-race andofcourse make the stats count, so good that a scouts can spot the talent. No one is 100%, but a great scout should be better then an average one. Right now scouting seems random. A future star should not be a 55 averager rider with 5 stars for improvement remaining.

right now scouting young riders is a time consuming and somewhat irritating part of the game, as it could have been done much better.

Perhaps make it so, that we can choose the equipment and the colours of it ourselves.

hopefully gameplay, which has gotten much better by the way - and especially yhe managerial part will get improved. Couldnt care less about the graphics, as tehy arent the most important part of the game and they are already at a good level of quality
 
KrisDK
Idea: Change of estimated injury time
Explaination of idea: Doctors often underestimate how long time it takes for a rider to recover from an injury, this needs to be changed.
Why: Injuries means that certain races need to be re-planned. That's fair, and quite realistic. The injuries being underestimated means that I expect a rider to be ready, and he isn't, which, quite frankly, sucks. I'm not saying it should be impossible for a doctor to underestimate an injury, but it's happened to me every time my rider has gotten a worse injury than one that takes 3 days.
 
gargatouf
I like the idea of a Development team once your team reaches the World Tour.

Mine is pretty simple

Idea: More variants for Tours, WT and 2. races (all if possible)

Explaination of idea: Vary the races as it becomes quite boring after a while.

Why: Career mode becomes boring after a couple of seasons when you're playing on the same stages all the time. Obviously some databases can be downloaded with variants of Tours etc.. but I think it's a major let down, especially for new players etc... (it's only my second year playing the game and I only found out that there were some other databases a couple months ago).
I'm willing to wait a bit for a new season to load with the creation of new stages in order to make seasons 2,3,4 etc... more interesting to play.
 
ivanbassofan4ever
Ideas - By Ivan Basso

1. Add more variants from the grand tours. EX/ Tour de France 2011 route.
2. Bring back detailed simulation.
3. Bring back season mode.
4. Have a new mode called MyCycler mode where you are one individual cyclists and you ride the races with him and have personal talks with your teammates and train to win races!
5. Add a mode in armada where you can trade cards and auction cards.
6. Add create your own grand tour mode where you can create your own races and routes for each of the three grand tours where you would use the power of Google maps to create the route to make it easier to make races rather than spending 30 minutes to create 1 stage in stage creator.
7. Make the races have more crashes because in real life there are lots of crashes in races, like at the end of the Tour de France there are usually 150 - 170 riders coming out of it at the end, not 180 - 185 riders.
8. Add the team cars at the back of the peloton to make the race more realistic.
 
ivanbassofan4ever
sorry didn't read the format part lol i just saw the title and went ahead with ideas lol.
 
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