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PCM.daily » Pro Cycling Manager 2006-2020 » Pro Cycling Manager 2012
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PCM.daily DB: Support and Comments
SweatyViking
When will the upgrade version be out??
 
CrueTrue
The torrent should be available later today.
Edited by CrueTrue on 11-09-2012 15:30
 
http://www.pcmdaily.com
emre99
104 track riders with realistic stats -- I DO NOT SEE THE REALISTIC STATS AND NAMES
 
Jones27
Is it possible to download the db in one part instead of 6?
 
Pellizotti2
Yes, by downloading the torrent instead.

The Rapidshare file has to be split into six parts, because otherwise it's too big to upload.
i439.photobucket.com/albums/qq112/Gustavovskiy/microjerseys14/kzi.png Manager of Kazzinc Procycling i439.photobucket.com/albums/qq112/Gustavovskiy/microjerseys14/kzi.png

pcmdaily.com/images/awards/2012/storywriter.png

pcmdaily.com/images/awards/2012/stagemaker.png
 
CrueTrue
A member has provided this mirror: https://uptobox.com/9v6s6yajbvf3
 
http://www.pcmdaily.com
IvanGil
Can add cyanide package variants stages, to the database?
ASTANA
 
Lachi
yes
 
IvanGil
Lachi wrote:
yes

ook, thank man.
ASTANA
 
lluuiiggii
emre99 wrote:
104 track riders with realistic stats -- I DO NOT SEE THE REALISTIC STATS AND NAMES

A more precise feedback would certainly be welcome Wink
 
CrueTrue
Update version has been released: https://pcmdaily.com/infusions/pro_dow...hp?did=889
 
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thisisreal
awesome database, plays out so much better then the 1.2 ! Smile

however, i have one question, not sure if this is the right place however. i created my costumteam picking quintana as one of the mountain riders, and i was a bit shocked when i went to his profile to see that he has huge potential as a sprinter. so i checked with lachis editor, and he has freaking 81 pot. in spriting. i doublechecked that i have random disabled in the startup screen. is it normal that potentials are so random? last game i had dombrowski with 80 pot cobble... Shock
 
cio93
thisisreal wrote:
awesome database, plays out so much better then the 1.2 ! Smile

however, i have one question, not sure if this is the right place however. i created my costumteam picking quintana as one of the mountain riders, and i was a bit shocked when i went to his profile to see that he has huge potential as a sprinter. so i checked with lachis editor, and he has freaking 81 pot. in spriting. i doublechecked that i have random disabled in the startup screen. is it normal that potentials are so random? last game i had dombrowski with 80 pot cobble... Shock


Usually, the exact stat limits are strictly related to the potential and the distribution of them to the orientation of the rider.

So if stats are too close to each other (which actually shouldn't be the case with these examples, rather with "leveled" guys like Tobias Ludvigsson), the orientation might change from one career to another and the rider progresses completely different to what we expect from him.

So to be exact, either Quintana had a "sprinter" orientation and Dombrowski a "flandriennes" one (it happens, but very very rare), or the game somehow defined them as versatile talents.

So the question is: did they still have realistic stat limits for MO/HIL or did their complete possible future changed?
Edited by cio93 on 12-09-2012 02:45
 
thisisreal
well it sorta completly changed, for dombrowski im not so sure, but quintana would stick to a 77 mountain.
 
trueatfirstlight
As with every single year since I've been following this game, you all have done a tremendous job putting this together and the pack gets better every year. Thanks to everybody who helped make this possible!
 
Kentaurus
cio93 wrote:
thisisreal wrote:
awesome database, plays out so much better then the 1.2 ! Smile

however, i have one question, not sure if this is the right place however. i created my costumteam picking quintana as one of the mountain riders, and i was a bit shocked when i went to his profile to see that he has huge potential as a sprinter. so i checked with lachis editor, and he has freaking 81 pot. in spriting. i doublechecked that i have random disabled in the startup screen. is it normal that potentials are so random? last game i had dombrowski with 80 pot cobble... Shock


Usually, the exact stat limits are strictly related to the potential and the distribution of them to the orientation of the rider.

So if stats are too close to each other (which actually shouldn't be the case with these examples, rather with "leveled" guys like Tobias Ludvigsson), the orientation might change from one career to another and the rider progresses completely different to what we expect from him.

So to be exact, either Quintana had a "sprinter" orientation and Dombrowski a "flandriennes" one (it happens, but very very rare), or the game somehow defined them as versatile talents.

So the question is: did they still have realistic stat limits for MO/HIL or did their complete possible future changed?


This is correct, but not extremely rare, if he has a sprinter orientation, he will have that every time you start the game unless one of the tables is edited. I know I brought attention to this earlier in the development and I think someone did some work on it. I'm installing 1.3 now and will take a look and probably make a change or two then put my edits out so people can use them.
AZTECA - NBCSN pcmdaily.com/files/Micros16/azt.png
 
TomWest
I just started up a career with the Jelly Belly Racing Team and my finances began with approx. $20,000/mo in sponsor revenue, and $80,000/mo in staff salaries.

Question: Am I supposed to begin every career with a small team by releasing the current staff and hiring cheaper members, or is this something I have to re-adjust with an editor? (Either increasing revenue, or changing salaries of current staff.)
Edited by TomWest on 12-09-2012 05:23
 
Atlantius
Does the PCM12 DB's work in PCM11?
 
roturn
No. Too many changes in especially in the race stuff.
 
Lachi
TomWest wrote:
I just started up a career with the Jelly Belly Racing Team and my finances began with approx. $20,000/mo in sponsor revenue, and $80,000/mo in staff salaries.

Question: Am I supposed to begin every career with a small team by releasing the current staff and hiring cheaper members, or is this something I have to re-adjust with an editor? (Either increasing revenue, or changing salaries of current staff.)
This is a bug in the game which Cyanide tried to fix with the latest patch. Also make sure to select easy budget difficulty when starting a career. But you might still need to fire staff, especially you don't need a medic with small teams
 
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