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05-12-2025 20:14
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PCM.daily » Pro Cycling Manager 2006-2020 » Pro Cycling Manager 2012
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You're hoping for PCM 12
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Posted on 05-12-2025 20:14
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lluuiiggii
cactus-jack wrote:
I know several people have been wishing for a "bike handling-stat", but I'm against it. I think it's somewhat useless and, as you mentioned, it would be a nightmare trying to figure out the correct stat for every rider. Your would probably end up with 9 out of 10 riders at the same stat and then one anomaly.

Which is why I suggested it as a 'special' stat, like height/weight - 0 for everyone, which gives them the "average" (like it is right now), and filled only in special cases (when you know the info).

Concerning crashes, another thing which would be nice to see is riders actually falling more on descents, especially if you're trying to go it really fast. Atm you can just go dot/relay 99 on downhills and, other than the energy wasted, everything will be cool, there's no chance for your rider to fall (not more than in other sections).
 
cactus-jack
I've actually seen a fair few riders fall in the uphill, to be honest. Kinda wierd, but...
There's a fine line between "psychotherapist" and "psycho the rapist"

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lluuiiggii
Were any of them named Denis? Pfft
 
kumazan
lluuiiggii wrote:
cactus-jack wrote:
I know several people have been wishing for a "bike handling-stat", but I'm against it. I think it's somewhat useless and, as you mentioned, it would be a nightmare trying to figure out the correct stat for every rider. Your would probably end up with 9 out of 10 riders at the same stat and then one anomaly.

Which is why I suggested it as a 'special' stat, like height/weight - 0 for everyone, which gives them the "average" (like it is right now), and filled only in special cases (when you know the info).

Concerning crashes, another thing which would be nice to see is riders actually falling more on descents, especially if you're trying to go it really fast. Atm you can just go dot/relay 99 on downhills and, other than the energy wasted, everything will be cool, there's no chance for your rider to fall (not more than in other sections).


And in sprints. You could very well have a 180º turn 500m to the finish and nothing would happen (other than people still sprinting but, at the same time, slowing down and taking the turn, which, quite frankly, is as weird as weirdness can get). Actually, I don't remember when did I see the last sprint crash while playing PCM. Not in '11 for sure, and probably not in '10 or '09 either...
 
baseballlover312
That needs to be fixed.
I also want to see the crashes with more realism. ATM they are just a rider on the ground, no real transition and look weird.

I'd also like to see more roundabouts in game, and make them much smoother and dangerous.

What about gravel? I know it'd be stupid to include it, but maybe as like a ratio with cobbles, like the mountain/hill. Just a thought, because Strade Bianche is pretty weird right now.
RIP Exxon Duke, David Veilleux, Double Feature, and Monster Energy
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sutty68
More changeable weather conditions would be a good thing to have, like proper rain downpours, icy roads, muddy roads, fog and mist Frown
 
baggieboys32
Well, here goes nothing, just pre-ordered 2012 Smile Let's hope it's a gooden!
 
sutty68
baggieboys32 wrote:
Well, here goes nothing, just pre-ordered 2012 Smile Let's hope it's a gooden!


Think i may follow suit and pre-order mine this weekend Smile
 
baggieboys32
I figured may as well make use of the cheap price on offer at Play.com Wink
 
valverde321
I want to be able to attack on mountains and short climbs.

Using the dot, just feels boring. If you aren't the top few climbers its hard to win, but I remember in past games you could still attack and get away even if you were someone like Cunego.

After that, I dont really care about any graphical features or new ways to crash. As the results are still fairly realistic.

And I want a more in-depth career mode. I would like to renew my sponsor contract without needing an editor, and budget to go up. Maybe ways for it to go up, like advertising.

And make it possible to renew cyclists contracts for as long as your current team sponsor contract runs out.
Edited by valverde321 on 22-05-2012 23:12
 
sutty68
More road furniture and buildings to suite the Country where the race is taking place Frown
 
sutty68
superider2010 wrote:
see on zavvi what prices have tdf 2012 and pcm 2012
https://www.zavvi....13105.html
https://www.zavvi....13109.html
they are crazy or forgot to put multy buy


£45 for PCM 2012, They having a laugh or what Frown
 
samdiatmh
damn
miss out on release by a few days (return on the 22nd of June)
which means i'll have to pay highly inflated AUS fees rather than English prices


edit: i do agree with more crashes/incidents though, i can ride ParisRoubaix and barely anyone is affected by crashes/punctures/whatever when there's numerous of them IRL (maybe it's cause i play on normal)
and then going downhill is just that, there's no falls/having to break due to a wrong line (though the better descenders do go into the tucked position a bit sooner, causing a greater speed)
Edited by samdiatmh on 24-05-2012 01:14
 
Vien
A weird bug in this forum Wink
 
Ian Butler
I'd like to see a bigger difference in the skill of descending a mountain, it doesn't feel like the skill does much now. I'd also like to see more tearing up in the peleton when there's a lot of wind. Graphics can stay the same, it's almost impossible to run on highest quality anyway, gameplay much more important. Maybe some improvements on the manager side of the game.
 
samdiatmh
riders with a higher descending stat go into the tuck position earlier than those with a lower one
it's more noticable in TTs, when you can note the percentage/km when the rider does it
not that there's any speed gain, it's just a saving energy feature
 
lluuiiggii
samdiatmh wrote:
riders with a higher descending stat go into the tuck position earlier than those with a lower one
it's more noticable in TTs, when you can note the percentage/km when the rider does it
not that there's any speed gain, it's just a saving energy feature

From what I know that's only an animation (thus it has no effect whatsoever in how the rider feels/reacts). If you try to run a normal race and watch some of the animations in specific moments, when you run the replay you'll notice the animations will be different (with the same 'base', of course - e.g. a rider will attack in one animation in "live" gaming and attack with another animation in the replay).

I think downhill is nicely set (its effects). I remember seeing my rider with 70 or something DH not being able to keep with a rider with 83 DH. But it also depends on the descents, the more curves there are the less effect the downhill has (worse gameplay as well), while you can clearly see the difference in the long stretches of road.
 
muttisr
the sprint in 2011 isn't realistic, you don't start with final sprinter 1 km or more before goal... Think last 3, 5 or 10 should be more real... And maybe last km or 2 last on sprints in the middle. Hope they fix it now or to 2013.
Edited by muttisr on 30-05-2012 20:00
 
lluuiiggii
muttisr wrote:
the sprint in 2011 isn't realistic, you don't start with final sprinter 1 km or more before goal... Think last 3, 5 or 10 should be more real... And maybe last km or 2 last on sprints in the middle. Hope they fix it now or to 2013.

Of course it's not realistic to start with the last sprinter more than 1 km from the line, but there's a 1-10 scale in the game you know.. they won't fix it since it's not a problem (it's made this way).
 
cactus-jack
The reason why you start sprinting at 700 meters before the finishing line and not 200 is because of the scale the stages are in.

I can't see a way to make the last 10k more realistic when it comes to distance before the finishing line.
There's a fine line between "psychotherapist" and "psycho the rapist"

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