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Patch 1.0.4.1
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| jt1109 |
Posted on 04-09-2010 18:49
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Classics Specialist

Posts: 3498
Joined: 23-07-2008
PCM$: 600.00
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i find the longer the break stays away the easier to pull it in likke in real life i guess. |
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| Mads_0 |
Posted on 04-09-2010 19:57
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Domestique

Posts: 614
Joined: 14-10-2007
PCM$: 200.00
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#240
Sounds like you've managed to engage the passive AI in singleplayer... alltho technically, that's impossible...  |
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| misar82 |
Posted on 04-09-2010 22:03
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Stagiare

Posts: 169
Joined: 26-07-2008
PCM$: 200.00
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Contador wins the mass sprint...again^. Meaning the patch has definitely improved the AI during sprints but only on flat stages and when the stage has not been too hard. I have played a whole year in career mode with the beta patch (diffculty normal, PCM daily latest expansion) and Contador has won several mass sprints, including Champs Elysees!
I think the problem has to do with how even the smallest hill during the race affects the sprinters and their co-equipiers. They lose their energy bar really fast the moment there is a little bump on the road and by the time they get to the finish they have no strength left to form the train. As a result, the top riders for the general have a real shot at the mass sprint. Pretty unrealistc. |
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| beagle |
Posted on 04-09-2010 22:19
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Grand Tour Specialist

Posts: 4236
Joined: 06-10-2007
PCM$: 200.00
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misar82 wrote:
Contador wins the mass sprint...again^. Meaning the patch has definitely improved the AI during sprints but only on flat stages and when the stage has not been too hard. I have played a whole year in career mode with the beta patch (diffculty normal, PCM daily latest expansion) and Contador has won several mass sprints, including Champs Elysees!
I think the problem has to do with how even the smallest hill during the race affects the sprinters and their co-equipiers. They lose their energy bar really fast the moment there is a little bump on the road and by the time they get to the finish they have no strength left to form the train. As a result, the top riders for the general have a real shot at the mass sprint. Pretty unrealistc.
there is obv some problem - probably between chair and keyboard 
i bet you´ve installed new patch wrong (or re-install by 1.0.3 again) or something like that...
Manager of Polar in Man-Game
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| geisterhome |
Posted on 04-09-2010 22:20
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Stagiare

Posts: 187
Joined: 24-07-2010
PCM$: 200.00
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wow! 1 year in carrier mode and 3D as well in 2 days
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| pcm337 |
Posted on 04-09-2010 22:23
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Amateur

Posts: 20
Joined: 04-07-2009
PCM$: 200.00
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A other bug is that if you finish 10th, you will be classified as 2 or 5. |
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| roturn |
Posted on 06-09-2010 10:47
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Team Manager

Posts: 22049
Joined: 24-11-2007
PCM$: 3900.00
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Eyolfur wrote:
Please post replays of the sprinters 'stopping' before the line.
About forming trains : The more the distance we start the train, the more unrealistic are the result because the leadout sprinters are losing all their energy before then can reach the last kms. The problem is that a sprint train should not be about one sprinter and on leadout sprinter, but with big motors too to prepare the sprints.
This is not easily fixable, so we will try to increase the train distance a little and see if it is better.
So if anybody has replays of the problem that a sprinter almost stops in front of the line and let others pass, please upload them. (If possible with official release DB)
Cyanide is still working a bit on it.
I must say that the sprint train between 3,6km and 6km like at the moment is already working quite fine but good to know that they try to to perfect the system a bit more.
Edited by roturn on 06-09-2010 10:50
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| roturn |
Posted on 06-09-2010 12:33
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Team Manager

Posts: 22049
Joined: 24-11-2007
PCM$: 3900.00
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Eyolfur wrote:
About the sprinters stopping, we have reproduced it once. It seem to happen because the sprinter has no more energy, and the interpolation seem to change the speed really to fast. In fact, he should decrease his speed before.
So the result in the end is like it is supposed to be. But unfortunately the game seems to realize it quite late and it looks like the sprinter stopped.
So normally he should fall back step by step and not immediately.
But this happens in 1 of 50 sprints and if you know that it`s not a bug but just a weird move, which makes the right result it`s ok
Edited by roturn on 06-09-2010 12:38
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| longimanus |
Posted on 06-09-2010 13:08
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Free Agent

Posts: 105
Joined: 29-06-2009
PCM$: 200.00
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roturn wrote:
So if anybody has replays of the problem that a sprinter almost stops in front of the line and let others pass, please upload them. (If possible with official release DB)
Cyanide is still working a bit on it.
I must say that the sprint train between 3,6km and 6km like at the moment is already working quite fine but good to know that they try to to perfect the system a bit more.
Just encounterd this problem in my game, too bad my laptop crashes when I tick on replay.
The following happend: 3rd stage of the vuelta variant in the PCM.daily DB, there were a lot of hills but still there was a peloton of 70 riders sprinting it out for the victory, including Freire, Davis, Lorenzetto a.s.o.
Verdugo launched the sprint, I took his wheel with Fuglsang (the best sprinter on my team that had survived the stage :lol
These two immediately took a great lead, when I launched Fuglsang at 1.5 km to go it looked as if the stage win was mine, but then Freire, Lorenzetto and Davis powered forward, going 10 km/h faster then Fuglsang (finally they can with this new patch).
At 100m from the line, Davis, going 64 km/h had the win 1 bike lenght in front of Lorenzetto and Freire. Fuglsang was 4th at that point, but suddenly Davis kind of stopped riding, although the speedindicator still said he was riding 64 km/h so Lorenzetto and Fuglsang passed him, going only 50 km/h.
Result: 1) Lorenzetto
2) Fuglsang
3) Davis
4) Freire
5) Verdugo
This isn't really logical now is it?
Again appologies for not being able to upload a replay
EDIT: just saw the last post and understand the problem now, so I guess my post won't be much of a help anymore
Edited by longimanus on 06-09-2010 13:10
Cycling isn't a sport, it's a passion.
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| roturn |
Posted on 06-09-2010 13:19
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Team Manager

Posts: 22049
Joined: 24-11-2007
PCM$: 3900.00
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Indeed 
In fact Davis should have been much slower a few 100m before, but the game makes it much too late and then immediately that it looks a bit weird. 
Luckily this is happens quite rare and the freshest rider will still win. |
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| superman500 |
Posted on 06-09-2010 14:56
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Junior Rider

Posts: 30
Joined: 04-11-2007
PCM$: 200.00
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Is the new patch 1.0.4.1 still a beta or is it officiel? |
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| Ad Bot |
Posted on 14-12-2025 01:29
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Bot Agent
Posts: Countless
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| roturn |
Posted on 06-09-2010 14:57
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Team Manager

Posts: 22049
Joined: 24-11-2007
PCM$: 3900.00
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Still beta. But there is no auto update function at the moment.
It`s very playable. |
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| superman500 |
Posted on 06-09-2010 15:11
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Junior Rider

Posts: 30
Joined: 04-11-2007
PCM$: 200.00
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Ok, cant wait for the officiel patch and Expansionpack update to com. I am locking forward to it.
Edited by superman500 on 06-09-2010 15:12
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| Chooney |
Posted on 06-09-2010 19:02
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Junior Rider

Posts: 32
Joined: 14-07-2007
PCM$: 200.00
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roturn wrote:
Eyolfur wrote:
Please post replays of the sprinters 'stopping' before the line.
About forming trains : The more the distance we start the train, the more unrealistic are the result because the leadout sprinters are losing all their energy before then can reach the last kms. The problem is that a sprint train should not be about one sprinter and on leadout sprinter, but with big motors too to prepare the sprints.
This is not easily fixable, so we will try to increase the train distance a little and see if it is better.
So if anybody has replays of the problem that a sprinter almost stops in front of the line and let others pass, please upload them. (If possible with official release DB)
Cyanide is still working a bit on it.
I must say that the sprint train between 3,6km and 6km like at the moment is already working quite fine but good to know that they try to to perfect the system a bit more.
Here is one if still needed?
It is actually Cavendish, and he doesnt open the sprint until 1km, so he should have enough power - especially on a dead flat stage.
(which of the 3 replay files should i upload??) |
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| Chooney |
Posted on 06-09-2010 19:02
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Junior Rider

Posts: 32
Joined: 14-07-2007
PCM$: 200.00
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roturn wrote:
Eyolfur wrote:
Please post replays of the sprinters 'stopping' before the line.
About forming trains : The more the distance we start the train, the more unrealistic are the result because the leadout sprinters are losing all their energy before then can reach the last kms. The problem is that a sprint train should not be about one sprinter and on leadout sprinter, but with big motors too to prepare the sprints.
This is not easily fixable, so we will try to increase the train distance a little and see if it is better.
So if anybody has replays of the problem that a sprinter almost stops in front of the line and let others pass, please upload them. (If possible with official release DB)
Cyanide is still working a bit on it.
I must say that the sprint train between 3,6km and 6km like at the moment is already working quite fine but good to know that they try to to perfect the system a bit more.
I have one if still needed?
It is actually Cavendish, and he doesnt open the sprint until 1km, so he should have enough power - especially on a dead flat stage.
(which of the 3 replay files should i upload??) |
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| Lachi |
Posted on 06-09-2010 22:23
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Grand Tour Champion

Posts: 8360
Joined: 29-06-2007
PCM$: 200.00
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Chooney: No, you dont have to send anything. It has been said before I you would have read all the posts. |
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| facmanpob |
Posted on 07-09-2010 08:46
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Domestique

Posts: 422
Joined: 29-07-2008
PCM$: 200.00
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depappie wrote:
finding it really difficult to get in breakaways since the new patch, the peleton just seems to stretch out and speed up everytime. Anyone else have this problem?
I tend to wait for at least 20-30km into a stage before I send a rider away. I get most success by waiting until a break gets established, and attacking to join it when it has about 1min 30secs lead over the peloton.
If the break has more than about 8 riders, I also let my rider hang onto the back of it without taking turns on the front (conserving his energy), until the peloton starts to try to bring it back in. At that point my rider will start to take turns on the front at about 65 effort, which helps to keep the break's lead. I've won about 6 stages in the first half of my current season with Credit Agricole (custom team) using this method, including a Pro Tour stage in the Paris Nice.
btw it seems to work better in hilly or mountainous stages.  |
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| lyngbyfc |
Posted on 07-09-2010 23:35
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Amateur

Posts: 19
Joined: 01-05-2008
PCM$: 200.00
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Am I the only who thinks the attack button has gotten pretty useless after the patch? Late in the race it's pretty much impossible to try an attack, sometimes my riders won't even pass the front men in the peleton..
I know it should be hard to get away in the last 50 km, but its gotten insanely difficult imo. |
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| roturn |
Posted on 07-09-2010 23:52
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Team Manager

Posts: 22049
Joined: 24-11-2007
PCM$: 3900.00
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I agree. But wasn`t it also like this before the patch?
Just played a hilly stage and the 4 favourites attacked. I counterattacked with a full red and yellow but had no chance to get out of the peloton although I was on the first positions. ;( |
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| Chooney |
Posted on 08-09-2010 10:26
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Junior Rider

Posts: 32
Joined: 14-07-2007
PCM$: 200.00
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Any news as to when the patch will become official, and does anyone know what they are tweaking/working on with it for the moment? |
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