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PCM 2014
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| Jesleyh |
Posted on 07-04-2014 16:56
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World Champion

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Some nice photos posted on their blog:
https://devblog.cy...to-england
Edited by Jesleyh on 07-04-2014 16:56
Feyenoord(football) and Kelderman fanboy
PCMdaily Awards: 12x nomination, 9x runner-up, 0x win.
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| MrUfo87 |
Posted on 07-04-2014 16:56
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Classics Specialist

Posts: 2767
Joined: 06-01-2012
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Don't know if this has already been posted but here are some graphical updates for PCM14. There are new landscapes especially made for the first stages of the Tour, which are in the United Kingdom
https://devblog.cycling-manager.com/po...to-england
EDIT: zabel'd. f*cking jesleyh. XD You also have them on Facebook.
Edited by MrUfo87 on 07-04-2014 16:57
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| paulosilva66 |
Posted on 07-04-2014 17:40
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Under 23

Posts: 67
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you gyus are talking about gaps 1.1 1.5 .whats that? |
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| Jesleyh |
Posted on 07-04-2014 17:42
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World Champion

Posts: 14744
Joined: 21-07-2012
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1:1, 1:5 & 1:10 you mean?
That's the scale of the game. At this moment, it's 1:10, which means that a race in PCM only takes 10% of a real race, but that also means unreal gaps(riders seeing each other with 50 secs differences). Which is fine for me.
But some other people prefer it 1:5, which would be 20%.
1:1 is real length. Which would be awful for me, spending multiple hours on a race.
Edited by Jesleyh on 07-04-2014 17:43
Feyenoord(football) and Kelderman fanboy
PCMdaily Awards: 12x nomination, 9x runner-up, 0x win.
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| paulosilva66 |
Posted on 07-04-2014 17:47
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Under 23

Posts: 67
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Jesleyh wrote:
1:1, 1:5 & 1:10 you mean?
That's the scale of the game. At this moment, it's 1:10, which means that a race in PCM only takes 10% of a real race, but that also means unreal gaps(riders seeing each other with 50 secs differences). Which is fine for me.
But some other people prefer it 1:5, which would be 20%.
1:1 is real length. Which would be awful for me, spending multiple hours on a race.
Thanks for explanation
i would prefer 1:5. it doesnt make any sense in a hilly stage you sprint a 3km to go.
A better option would give each one of us a choice  |
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| baseballlover312 |
Posted on 07-04-2014 19:32
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Tour de France Champion

Posts: 16554
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paulosilva66 wrote:
Jesleyh wrote:
1:1, 1:5 & 1:10 you mean?
That's the scale of the game. At this moment, it's 1:10, which means that a race in PCM only takes 10% of a real race, but that also means unreal gaps(riders seeing each other with 50 secs differences). Which is fine for me.
But some other people prefer it 1:5, which would be 20%.
1:1 is real length. Which would be awful for me, spending multiple hours on a race.
Thanks for explanation
i would prefer 1:5. it doesnt make any sense in a hilly stage you sprint a 3km to go.
A better option would give each one of us a choice 
The entire game revolves around that, so it would be hard for them to program two different ways. At this point it would be hard to change the whole scale of the game
But the console game is 1:5 iirc. Use to be 1:2.
RIP Exxon Duke, David Veilleux, Double Feature, and Monster Energy
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| Ad Bot |
Posted on 07-12-2025 00:50
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| paulosilva66 |
Posted on 07-04-2014 19:57
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Under 23

Posts: 67
Joined: 10-02-2012
PCM$: 200.00
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baseballlover312 wrote:
paulosilva66 wrote:
Jesleyh wrote:
1:1, 1:5 & 1:10 you mean?
That's the scale of the game. At this moment, it's 1:10, which means that a race in PCM only takes 10% of a real race, but that also means unreal gaps(riders seeing each other with 50 secs differences). Which is fine for me.
But some other people prefer it 1:5, which would be 20%.
1:1 is real length. Which would be awful for me, spending multiple hours on a race.
Thanks for explanation
i would prefer 1:5. it doesnt make any sense in a hilly stage you sprint a 3km to go.
A better option would give each one of us a choice 
The entire game revolves around that, so it would be hard for them to program two different ways. At this point it would be hard to change the whole scale of the game
But the console game is 1:5 iirc. Use to be 1:2.
I like the way is on console  |
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| lluuiiggii |
Posted on 08-04-2014 00:55
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Grand Tour Champion

Posts: 8425
Joined: 30-07-2010
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Indeed, but when the console was 1:2 you could only play certain sections of the stages and there were only ~25 stages...
paulosilva66 wrote:
A better option would give each one of us a choice 
Indeed, Cyanide could just program 10 (or more) different scales and create stages for them all, that wouldn't be a trouble at all
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| kqyt |
Posted on 08-04-2014 08:22
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Neo-Pro

Posts: 348
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Maybe "Scenarios" could be an idea.. You take control over 1 rider, 1:1 scale and rides the last km of an important race. A scenario could be Purito VS Gilbert at Mur the Huy, with 30sec to chasing group with other favourites.(This is just an example, I'm not watching cycling as much as many here)
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| MartijnVDD |
Posted on 10-04-2014 09:18
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Breakaway Specialist

Posts: 800
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Come to think of it, two stages on one day like yesterday in Sarthe and last week in De Panne. You'd have to save energy in the first stage if you want to win the TT/GC in the second stage. |
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| jph27 |
Posted on 10-04-2014 09:22
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Team Leader

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I recognise the places they're meant to be, I think. One of them might even be 5 minutes walk from me.
Any more news on the console version yet?  |
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| FroomeDog99 |
Posted on 10-04-2014 09:45
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Grand Tour Specialist

Posts: 4461
Joined: 07-10-2012
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jph27 wrote:
I recognise the places they're meant to be, I think. One of them might even be 5 minutes walk from me.
Any more news on the console version yet? 
Same, that's very cool, drove past one of these places yesterday I think.
Great work Cyanide  |
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| kqyt |
Posted on 11-04-2014 18:41
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Neo-Pro

Posts: 348
Joined: 31-08-2012
PCM$: 200.00
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Make it easier to pull back breakaways (fix stamina stat).
That was better in PCM12 than in -13
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| dark_x2012 |
Posted on 11-04-2014 18:57
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Breakaway Specialist

Posts: 856
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About the scale stuff... does anyone really care about the first two thirds of a stage 'cuz I think they could be with a 1:10 scale and the rest to be in 1:1(if the stage is over 150km) and using the x2, x4 and x8 speed up the player could skip the annoying parts on the 1:1 scale.  |
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| Lachi |
Posted on 11-04-2014 20:01
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Grand Tour Champion

Posts: 8360
Joined: 29-06-2007
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There was a cycling game which had 1:1 scale. You could speed up the game so the stage duration was not a problem. I think the fastest was x256 or so. If the speed was 16x or higher, then the game switched to a mode similar to the detailed simulation of PCM11 (or was it PCM12). I really loved that part of the game.
BTW: You can download and play that game for free and the community is still releasing updates. I think it is called Eurotour cycling or so.
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| dark_x2012 |
Posted on 11-04-2014 20:09
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Breakaway Specialist

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This is what i'd like to see in PCM!!! |
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| dark_x2012 |
Posted on 11-04-2014 20:09
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Breakaway Specialist

Posts: 856
Joined: 13-05-2013
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This is what i'd like to see in PCM!!! |
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| paulosilva66 |
Posted on 12-04-2014 19:12
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Under 23

Posts: 67
Joined: 10-02-2012
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Lachi wrote:
There was a cycling game which had 1:1 scale. You could speed up the game so the stage duration was not a problem. I think the fastest was x256 or so. If the speed was 16x or higher, then the game switched to a mode similar to the detailed simulation of PCM11 (or was it PCM12). I really loved that part of the game.
BTW: You can download and play that game for free and the community is still releasing updates. I think it is called Eurotour cycling or so.
i would like to see the detailed simulation back in the game  |
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| Jesleyh |
Posted on 12-04-2014 19:15
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World Champion

Posts: 14744
Joined: 21-07-2012
PCM$: 200.00
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Well, detailed simulation really gave crappy results.
Feyenoord(football) and Kelderman fanboy
PCMdaily Awards: 12x nomination, 9x runner-up, 0x win.
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| Lachi |
Posted on 12-04-2014 20:12
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Grand Tour Champion

Posts: 8360
Joined: 29-06-2007
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Yes, but instead of deleting it, they should have fixed it. |
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