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08-12-2025 06:04
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PCM.daily » Pro Cycling Manager 2006-2020 » Pro Cycling Manager 2014
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Real equipment. How to do it?
Emmelie_Star27
Wow. Frames are easier than I thought.

Obviously not top quality, since it just was a test, but surprisingly better than i thought.
Spoiler
i.gyazo.com/26875bf958bf1a076fd20b5612c0ba40.png

i.gyazo.com/b248d3630b20f86d5e2dcd8e46691708.png
 
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Maddrengen
What is it with this obsession with Emmelie de Forest?! Pfft

Actually, i like the frame, the clean white style, combined with a set of shiny medium profile wheels! Looks freakin' awesome! Grin
i.imgur.com/vR8EVAA.png
 
KenL
Emmelie_Star27 wrote:
Wow. Frames are easier than I thought.


Nice work on the frame test, and I see you made your Emmelie brand wheel work so well done.

As for frames, don't be fooled Pfft They can become more difficult with the more detail you add:
i956.photobucket.com/albums/ae48/KenLeMee/akerroad_zpseb36a749.png
i956.photobucket.com/albums/ae48/KenLeMee/akerTT_zps98baf829.png

But you are on the right track Banana
 
VoetsT
VoetsT wrote:
I have edited a _d file and rename the .nif, _n and _s files. Is this correct and how do I get this in a (PCM 2013) database?
(Never done that before.)


anybody?
 
KenL
Check in the tutorials section of PCM13 graphics. I erased the original pictorial I did showing how to do this from my PC.

But I have created one of these tutorials every year since 2007 so I am sure there is still one "floating" around the website. The procedure has been essentially the same for years.

If you post the files you made (_d and nif) as well as the current database (database.cdb) you are using I can make a pictorial using your equipment as the basis.
 
VoetsT
With the forum search I found this. Does that still work?
 
KenL
Somewhat, that is basically the same procedure followed year after year in the game evolution if you have the PCMdaily expansion pack.

Essentially, this works because you have a database with all the editing in place and you need only "replace" the equipment already included. But seeing as there is no expansion pack for 2014 yet made all must be started from scratch.

I found a link to a pictorial I did in 2011, but it is still relevant: https://www.mediaf...ipment.rar
Edited by KenL on 15-07-2014 14:43
 
VoetsT
Okay, thanks KenL Smile
 
shak
it is possible to edit the _s files of frames to make parts of them autocolor?. I've been trying to do so, but I got the same problem as Emmelie. The whole frame becomes autocolored. I asume the problem is as you said the _s file not being translucent, but i have no idea how to do it, can you give me a hand.
I've uploaded the _d and _s files i'm working on.
Thanks
shak attached the following file:
autocolor_test.rar [521.25kB / 154 Downloads]

Edited by shak on 14-08-2014 04:14
 
shak
this is how the frame looks in game, note it's white because i did not change the bmc color on the db, so it uses the cyanide one
Edited by shak on 06-08-2014 20:48
 
Zweers
I've downloaded the templates, but when edititing the inside of the wheel gets just black and not a see through. Any chance how i can fix this?
 
Deksel
Zweers, I think that has to do with the alpha channel of the _d file.
 
http://bit.ly/SALITASPORT
Zweers
A thanks, i saw it. But when saving what settings do I use?
 
Deksel
I know DXT3, DXT5 and 8.8.8.8 ARGB 32 bpp all work (at least for minimaillots). Presumably everything with ARGB will work.
 
http://bit.ly/SALITASPORT
shak
shak wrote:
it is possible to edit the _s files of frames to make parts of them autocolor?. I've been trying to do so, but I got the same problem as Emmelie. The whole frame becomes autocolored. I asume the problem is as you said the _s file not being translucent, but i have no idea how to do it, can you give me a hand.
I've uploaded the _d and _s files i'm working on.
Thanks


Someone please?
 
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