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PCM.daily » Pro Cycling Manager 2006-2020 » Pro Cycling Manager 2012
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How to use a fighter
Vioselos
I thought the fighter skill made the rider stay longer in a group when out of yellow and red bar.

I havn't done any tests but just thought that made sense Smile
 
Abelbaba
Vioselos wrote:
I thought the fighter skill made the rider stay longer in a group when out of yellow and red bar.

I havn't done any tests but just thought that made sense Smile


nothing in the game makes sense Pfft
 
TheManxMissile
Lots of debate, always nice Smile

I remember for PCM10 it was said the FTR stat only increased the chances of green flashing attack, which meant the attack lasted longer.
But a more recent test puts forth that it affects when riders attack. i.e. Rider with 85 FTR will attack later in the stage than those with 50 FTR.
Also an idea that it makes riders with high FTR just attack more often.

It will not affect how that rider handles a break. That will be the FL, RES and STA stats. And HL, MO, CB depending on terrain. NOT the FTR stat.
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547984
CosmicOsmo wrote:
Lachi wrote:
I have no questions, but I don't like it if somebody deliberatly doesn't post a link.


i could post you links but considering the whole "what does the fighter stat do?" has been answered about 6 million times on this forum i assumed it wasnt necessary. theres been much debate over how breaks work in the game and the consensus (which has been the product of anecdotal and empirical experience) is that breaks are scripted and do not happened based simply on the FIGHTER stat but on many many factors. (its all in the games code which considering your lachi....im guessing you know that)

as far as my own empirical data stretches i can assure you riders with high fighter stats do indeed tire less when away from the bunch. in earlier editions of the game the mysterious "green bar blink" was also attributed to that stat although ive never seen green bar blink in the 2012 version of the game myself and i couldnt tell you where the code for that would be. id post you a link to that but the OP already copypastaed it earlier.


Does that mean that if breakaways are scripted then it doesn't change anything if you relay or work in the breakaway?
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vismitananda
I think a FTR in game is equivalent to the FTR in real life. They can also be a super domestique but mainly they are those domestiques who rely in their STA and RES to cover long km ahead of the pack. A FTR that has a good value in other attributes is a real plus. In other words these type of riders can also be a good all rounder.
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Patmac
The impacked FTR has is mostly regarding weather conditions.
Bad weather + high fighter gives a certain advantage, rain, wind (or maybe also high low temperatures).

I have also seen that late breakaways in mountain stages with high ftr makes the rider hard to catch again (if, lets say, the rider has equal amount of mountainstat as the topriders in the peleton taking turns).

Just my experience.
 
Jesleyh
I think the weather condition is also incorrect. Maybe you experienced that with a guy that has 'rain' as favourite weather condition, and that gives him the boost instead of the weather stat Wink
And the 'hard to catch again' is probably the energy stats. So I guess the guy has (in comparision to other riders) a high RES stat. Wink
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Patmac
Nope that is not it.
I run a site where users can start a rider at the age of 21 and gets skillpoints every season to get stronger.
I have setup a specific skillsystem and I have zeroed every riders favorite race and weather including height and weigt and everything elsre so that everything is the same background for each rider making the choice of skillpoints you place, the only difference.

There are 8 userteams and the rest is IRL teams.

I run every race which allows me to get a very close look at how things work in-game.

Fighter as advantages under bad weather conditions and have a somewhat small advantages when in breakaways. FTR does not make him attack more often but a racefavorit will try to break away earlier in the final if he has a higher FTR.

That is the facts I get through my overextreme testing through 12 seasons now (almost 4 years of running the site).

 
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