Idea: enter a pelaton speed setting for the player (English is not native)
Explaination of idea: add a setting to the game menu: "Pelaton speed in the race", like settings "frequency of falls".
Why (No one word or some word posts):pelaton often behaves passively, maintains a low speed in the race, does not help the player catch up with the gap. The player will be able to choose for himself the desired level of average speed of the Pelaton, which will help to maintain more interest in the game and try different tactics.
ALEXAASHA wrote:
Idea: enter a pelaton speed setting for the player (English is not native)
Explaination of idea: add a setting to the game menu: "Pelaton speed in the race", like settings "frequency of falls".
Why (No one word or some word posts)elaton often behaves passively, maintains a low speed in the race, does not help the player catch up with the gap. The player will be able to choose for himself the desired level of average speed of the Pelaton, which will help to maintain more interest in the game and try different tactics.
Ok probably too late but I'll get in aswell. Gotta say I support the "Add more staff positions" and "Regional Races" ideas greatly, and I hope I can add some more info that personally for me could make the game better.
I add, I like the details, I put in a lot of time into details like form and planning, and right now I've gotten back to my career playing and this is what I'm doing. I think I've hacked the dificulty level into being 1,15 dificulty, I use no training camps at all voluntarily and I limit every rider in the team to 60 race days per season. I put all these limitations on myself cause otherwise it'd just be too damn easy and have no challenge at all. And yes I pause during the races, for me not pausing isn't an option. So now that you have my point of view consider these subjects as imo they would make the game a lot better, the game is very good also imo, but if evolution is the goal then here's some stuff I wanted everyone and game developers to seriously consider.
Idea: Travel Restrictions
Explaination of idea: Restrict the move from one race to another in a very short period of time.
Why (No one word or some word posts): Well let me give a little example. A rider in the game can do New Zealand Cycle classic from 15-19 january, Amissa Bongo from 20-26, Torquay in the 30th, Mallorca in the 31st January and 1st February, Great Ocean Road Race in 2nd, and then Saudi Tour from 4-8 February. You get the point right, I could do this all day. In the game they can do this no issue whatsoever but this is far from possible.
I would suggest that there could be a split between the continents, and if a rider was racing in one there would be a 2/3 day gap where he couldn't race in a different continent.
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Idea: Realistic Startlists
Explaination of idea: Make startlists look more real, at least in consistency.
Why (No one word or some word posts): I am aware there's a change race popularity hack which can see better startlists at races. BUT, what I'm refering to is the logic in the calendar. For example the old Oman/UAE race combo, teams are sure to be at both with same squads, but usually it's totally different teams, no logic there. There could be some focus in making the startlists look more realistic, as in making them actually make sense, in Australia season start to actually have same riders racing Down Under and CEGORR instead of a whole new squad brought around the world for a 1 day race. No logic, it's a detail but it's sure as hell annoying.
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Idea: Modify the form system
Explaination of idea: Simple, make form management harder. You can easily have a rider be over 90% form all season pretty much with no fatigue effect.
Why (No one word or some word posts): I mean come on... Experienced players know this very well, if you take your time planning, like I've had over 100 race days in a rider with regular 90% form and no fatigue, this is ridiculous. If you use only the MAX and MIN training in weeks you can easily do this, and well it shouldn't be the case, unless you got 30 Valverdes you can't possibly have all your team peaking all year long, takes away so much challenge.
I suggest to make it harder, so maybe make fatigue gains more significant, or make the two middle training things (I think + and ++) actually useful, as they really have no use there I never used that. Just formulate a way that there's actual peaking focus, I love being able to manage rider form like this but it's so easy to manipulate the game into our advantage, and I wanna have it more balanced with the AI.
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Idea: Racing adds MORE fatigue than training
Explaination of idea: Well little obious, racing is much harder than training, it should give both greater form gains, but also greater fatigue, and I mean this is just logic isn't it.
Why (No one word or some word posts): Just read above, you don't get as tired training as you do racing, you can't race all season long. There should be a clear difference between racing and training fatigue, and well there's really not more explaining to do it's just common sense.
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Idea: Modify finances system
Explaination of idea: Give team money use, make it necessary for things and have it as a motivation for more results.
Why (No one word or some word posts): I'll be honest, at this point I'm not even aware of what you can do with money. All money I see is salary budget literally nothing else. Of course I can't speak for all but I don't even know what to do with money, I think training camps were the only thing I spent it on. Stuff like equipment development, more equipment, allocating bonus prize for riders (for a goal for example) for example could actually give money some use. It comes to me a bit weird as money is usually a huge component of these type of games but I ignore it, try to find more ways to use money and for it to be a part of the plans to do throughout the season.
--------------------------------------------- Idea: Modify morale system
Explaination of idea: Make morale and motivation more important, have riders' opinion be MORE important in what I do as a manager
Why (No one word or some word posts): I think I've read this is a change coming in PCM20 and I'm glad about that. I've never actually taken riders' morale and mood as anything, they're mad I put them racing, they want more racing well I'm not changing anything, at the end of the year I get the budget to renew, if they leave I get someone better.
Ok make this different ahaha, if I don't put Alaphillipe racing all season he won't be a part of my team after some months, if I don't give Rohan Dennis he quits and wins WC ITT, if I have Dumoulin shit on GT's and focus on the cobbles to support WVA, he leaves. My point is as a manager I can't make stupid irational decisions, so make sure the rider actually gets what he wants specially when they're stars. I remember the thing you had for example hire Vincenzo Nibali you have to hire his right-arm Antonio, or hire Cav and Eisel has to come too, that kind of stuff that actually influences how your team looks. Make morale more important, important enough that managers actually have to plan things accordingly to the riders' wishes, not shit on them and do whatever I want.
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Idea: Rider loose form during injury
Explaination of idea: Well, riders don't train during injuries, they loose form right?
Why (No one word or some word posts): I have a rider injured. He doesn't race for 3 months, first race he comes back he has 95% form. This makes no sense, coming back from injury means most times a rider is still recovering race pace, or at best is at solid level, NEVER a very good level.
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Idea: Modify planning and injury interface
Explaination of idea: Injury interface, SHOW when the rider will be back to racing in the planning page. And as for the planning itself, when you click you see the next week, well why was the 1 month click removed? Right click and page moves ahead 1 month, this was already a part of the game.
Why (No one word or some word posts): The injury issue is annyoing, I can stand the injury delays constantly, at first a rider is injured until for example begining of March but then is only able to comeback in end of April, I can stand this but at least have in the planning page indicated the expected day of return. This WAS in the game in previous editions, why isn't it anymore? I can't see who's injured and I put a rider to a race when he can't, and it fucks up my plans, and I can't make any plan with that rider since there's no knowing when he'll come back.
As for planning interface, there used to be a right-click option where the calendar would move 1 month ahead. It WAS also present in the game and not anymore. It's extremely annoying as it's complete basic programing and it makes planning SO much quicker. Please bring it back I don't understand why it was even removed in the first place.
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Idea: Make rain more important
Explaination of idea: Seen Yorkshire, there's a "favourite weather" thingy but actually make it more impactful.
Why (No one word or some word posts): Some riders like Porte cant ride in the rain, some like Pedersen or Wellens thrive in the rain. I would love to see rain (all weather but rain specially) more impactful in-game, it is something that hugely changes races' outcome but somehow it makes little to no effect on PCM at the moment.
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Point is, some may not agree with me, but I call for a harder game. I already manipulate the dificulty cause playing with Extreme was too easy to beat everywhere. I focus on career cause thats what I play 90% of the time, there's a lot of things where the game can improve. I want it to feel real, I want to have to play with riders at 70%, 80% form cause that's just what reality is, and would make the PCM racing so much more unexpected and exciting.
Amen to this YJ! These are the most important potential improvements for me as well. I do hope someone working on the game actually sees this. Nice list.
Idea: Make fitness as important as it is in real life
Explaination of idea: Make fitness have a direct impact on rider attributes. Especially stamina, resistance and acceleration, but a smaller impact on the other stats as well.
I would say make the rider have the same % of those three stats as he has fitness % at the time of the race, and half as much impact on the other 10 stats.
Eg. you have this guy:
Flat 70
Mtn 80
Hill 75
TT 77
Pro 76
Cobb 65
Spr 65
Acc 70
DH 75
Baro 65
Sta 70
Res 80
Rec 80
Flat 70x0,95=66,5
Mtn 80x0,95=76
Hill 75x0,95=71,25
TT 77x0,95=73,15
Pro 76x0,95=72,2
Cobb 65x0,95=61,75
Spr 65x0,95=61,75
Acc 70x0,9=63
DH 75x0,95=71,25
Baro 65x0,95=61,75
Sta 70x0,9=63
Res 80x0,9=72
Rec 80x0,95=76
That way fitness becomes as important as it should be. No more winning Monuments and Grand Tours with just 90% fitness just because you magicked up a +5. Daily form should be much less important than fitness.
Why (No one word or some word posts): Currently PCM has the idea that fitness % is just a number that has very little impact on anything, but in real life it's of pivotal importance. Even riders like Nibali and Froome can be beaten by much worse riders when they're months away from their objectives. Only at their objectives is anybody at 100%.
Last year's Tour of the Alps comes to mind, where Froome was 2 months before the Tour, so he was maybe at 80%. Sivakov and Geoghan Hart were going for the Giro, so they were much closer to 90%. So Sky had Froome work for the latter two because at that race they had better stats=better chances of winning.
But it goes for everybody. You had Valverde concede minutes on the climbs of the most recent UAE Tour not because his stats dropped by 10 since Lombardia, but because he simply wasn't in top form.
You had Higuita finishing 2nd in California last year because he had specifically targeted that race so he peaked there. At the same race, his team's Tour de France leader (Urán) domestiqued simply because he had worse fitness=worse stats at that moment than Higuita.
Bump, as I feel there's still some things that can be said and to further make it possible to pass this thread to the game developers, last chance pretty much at this time
Idea: Invisible dropped riders Explanation: Make dropped/lapped riders invisible unless you deliberately select them/their group/surrounding groups. Why: Because it's confusing in general and really annoying for screenshots for stories/reports.
24/02/21 - kandesbunzler said “I don't drink famous people."
15/08/22 - SotD said "Your [jandal's] humour is overrated"
11/06/24 - knockout said "Winning is fine I guess. Truth be told this felt completely unimportant." [ICL] Santos-Euskadi | [PT] Xero Racing
24/02/21 - kandesbunzler said “I don't drink famous people."
15/08/22 - SotD said "Your [jandal's] humour is overrated"
11/06/24 - knockout said "Winning is fine I guess. Truth be told this felt completely unimportant." [ICL] Santos-Euskadi | [PT] Xero Racing
Explaination of idea: Seen Yorkshire, there's a "favourite weather" thingy but actually make it more impactful.
Why (No one word or some word posts): Some riders like Porte cant ride in the rain, some like Pedersen or Wellens thrive in the rain. I would love to see rain (all weather but rain specially) more impactful in-game, it is something that hugely changes races' outcome but somehow it makes little to no effect on PCM at the moment.
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Point is, some may not agree with me, but I call for a harder game. I already manipulate the dificulty cause playing with Extreme was too easy to beat everywhere. I focus on career cause thats what I play 90% of the time, there's a lot of things where the game can improve. I want it to feel real, I want to have to play with riders at 70%, 80% form cause that's just what reality is, and would make the PCM racing so much more unexpected and exciting.
Race day form is affected by weather preference actually. So a rider that likes rain gets a +1 (maybe only if its an objective though) but certainly when I ride classics, if the weather is expected to rain or be cold, a lot of my riders "expected Race day Condition" is -1 in the briefing screen.
But it doesn't really make much of a difference does it? If you would transform the Yorkshire WC's conditions into PCM you'd need like a +5 for Pedersen and -3 for Alaphillipe, that would be something meaningful that would make a difference in the game. Having f ex. Pedersen at +2 and Alap at -2, I mean Alap will still be the best rider by far.
Of course we can't control how much it'll affect the race day form, but an automatic enhancement would be very cool and real imo, when it comes to cold wet races the big riders have a very significant advantage over the skinny climbers/puncheurs almost automatically for physiological reasons.
Yellow Jersey wrote:
But it doesn't really make much of a difference does it? If you would transform the Yorkshire WC's conditions into PCM you'd need like a +5 for Pedersen and -3 for Alaphillipe, that would be something meaningful that would make a difference in the game. Having f ex. Pedersen at +2 and Alap at -2, I mean Alap will still be the best rider by far.
Of course we can't control how much it'll affect the race day form, but an automatic enhancement would be very cool and real imo, when it comes to cold wet races the big riders have a very significant advantage over the skinny climbers/puncheurs almost automatically for physiological reasons.
I don't think race day form is the solution, because at the end of the day it's still random. But the effects of weather, lack of form, etc. are anything but.
IMO stuff like these should affect the skills directly, and the random element of RDC (aka which side of the bed did the rider get up) should be separate and much smaller.
Yellow Jersey wrote:
But it doesn't really make much of a difference does it? If you would transform the Yorkshire WC's conditions into PCM you'd need like a +5 for Pedersen and -3 for Alaphillipe, that would be something meaningful that would make a difference in the game. Having f ex. Pedersen at +2 and Alap at -2, I mean Alap will still be the best rider by far.
Of course we can't control how much it'll affect the race day form, but an automatic enhancement would be very cool and real imo, when it comes to cold wet races the big riders have a very significant advantage over the skinny climbers/puncheurs almost automatically for physiological reasons.
I don't think race day form is the solution, because at the end of the day it's still random. But the effects of weather, lack of form, etc. are anything but.
IMO stuff like these should affect the skills directly, and the random element of RDC (aka which side of the bed did the rider get up) should be separate and much smaller.
But theres a setting in the db that you can attribute what weather a rider likes and they will get a +1 or -1 to their RDC based on the weather of a stage, so it isn't random.
Idea: Random selecting leaders to races when simulating
Explaination of idea: Have a button you can press on a rider, that makes sure he dosn't ride any races unless he is manually selected to in the season planner.
Why: My leaders riding races they were not supposed to race when they are on break screws up the fitness big time. Right now the only way to make sure my leaders don't ride random races is to manually select riders for ALL races in the planner, and when one rider gets injured there is still risk my leader gets random selected. This simple buttom will save me hours.
Yellow Jersey wrote:
But it doesn't really make much of a difference does it? If you would transform the Yorkshire WC's conditions into PCM you'd need like a +5 for Pedersen and -3 for Alaphillipe, that would be something meaningful that would make a difference in the game. Having f ex. Pedersen at +2 and Alap at -2, I mean Alap will still be the best rider by far.
Of course we can't control how much it'll affect the race day form, but an automatic enhancement would be very cool and real imo, when it comes to cold wet races the big riders have a very significant advantage over the skinny climbers/puncheurs almost automatically for physiological reasons.
I don't think race day form is the solution, because at the end of the day it's still random. But the effects of weather, lack of form, etc. are anything but.
IMO stuff like these should affect the skills directly, and the random element of RDC (aka which side of the bed did the rider get up) should be separate and much smaller.
But theres a setting in the db that you can attribute what weather a rider likes and they will get a +1 or -1 to their RDC based on the weather of a stage, so it isn't random.
I know that. But I'm saying that currently the favourite weather variable is only +-1, but the random "which side of the bed the rider got up" is +-3. Which makes the output far more random than what you see IRL. You see Scandinavians do well in rain and cold and Southern Europeans do well in the scorching hot sun constantly, not just mostly randomly.
In the game you have 7 temperatures and 5 different weathers. I'd make everybody have a favourite one each that the riders does best in, and he does worse and worse the further away it gets from that.
Eg. you have a Norwegian classics rider that likes temperature no. 1 (0-4 degrees) and weather no. 5 (snow). Then he should do a little worse in 2 temperature (4-10 degrees) and 4 weather (rain), and worse and worse the further the temperature and the weather gets away from his favourites. At temperature 7 (35+ degrees) he should be really suffering.
The only way you can do that is take it out from the RDC and make it directly affect the skills, especially stamina, resistance and recovery.
I'd also make the random element in RDC much smaller and separate from that. Everybody can have a good night's sleep and wake up with good legs, but that doesn't have anywhere near the effect as thriving or suffering in a weather.
Explaination of idea: I would like regens rider like Football Manager regens, I hate all regens with the same picture photo. I ask this suggestion all the years, When Cyanide may hear me?
Idea: Extra options to spend the money you earn through your career
Explanation of idea: The more you win money you could spend it on clothes (for example shoe colours), maybe as a future Grand Tour star you can buy a house and do your training in the mountains to develop better,...
Why: More depth
I'd say allow pro cyclist to be able to pay from his earnings for a training camp.
Explanation/Why: For those, like myself, that mostly play in pro cyclist mode, the money earned is pretty useless, so make the rider able to do something with it.
Also, it's impossible to use training camps in Pro Cyclist mode, which doesn't allow to get the bonus or the recon of certain areas of objectives (the Alps/Pyrenees for Tour, for example)
Idea: Extra options to spend the money you earn through your career
Explanation of idea: The more you win money you could spend it on clothes (for example shoe colours), maybe as a future Grand Tour star you can buy a house and do your training in the mountains to develop better,...
Why: More depth
I'd say allow pro cyclist to be able to pay from his earnings for a training camp.
Explanation/Why: For those, like myself, that mostly play in pro cyclist mode, the money earned is pretty useless, so make the rider able to do something with it.
Also, it's impossible to use training camps in Pro Cyclist mode, which doesn't allow to get the bonus or the recon of certain areas of objectives (the Alps/Pyrenees for Tour, for example)